Beemann, on March 20 2013 - 04:44 PM, said:
NBShoot_me, on March 20 2013 - 04:23 PM, said:
And this is basically the case for the newbs who get stomped so fast that they can't see all the pretty graphics with the exception of their corpse rag-dolling on the ground. And since the game needs new people and new people generally start out as newbs...
Now we just need enough "elite" people so that being overly good doesn't mean you'll be forced to sit in a corner basking in your own gaming greatness as you watch other people play from afar (and a better system to keep the vets from trolling the newbs, if one must be kept).
EDIT: I'd rather just reduce XP and HC earned for killing people of a significantly lower level than yourself.. to the point of making it pointless to really go after them or even an entire hoard of newbies.
Playing the game > not playing the game
Additionally, separating the playerbase without the population to support the top end is kinda ridiculous. A proper matchmaker and a standard server browser would work better than the current system
The problem with the match maker and the MMR system is that the MMR system should apply to one and not the other while there are no player hosted games (by this I mean, being able to initiate a new server, and possibly with your own set of customizations). EDIT: MM games that we have now should enforce a MMR rating system, and probably should not allow people to utilize the friends list to join in, but that's if the MM games are separate from the server browser games. One should be handled as PUG games, and the other as a more traditional FPS styled one.
I'm sure there are lots of happy newbs and outright bad players that are happy with the current system, but this isn't WoW, it's suppose to be a FPS.. it's definately not a deep simulator. There are so many options the devs have that could be used rather than locking people out of entire servers because their MMR rating might be filled with either awesome or EU/AA camping XP.
They could increase the respawn time for people who's MMR rating is well above that of everyone else to the point of hilarity. Maybe even grant more HC, or XP for downing a person who's MMR exclipses your own (and the inverse for someone who is obliterating people with tiny MMR scores in comparison for their own with the greatest of ease, while leaving MMR affects untouched so that you don't skew the ratings).
They could have the game force some balance into the average/overall/whatever MMR rating of each team so that you don't end up with awesome on one side and people who stare at the lense flare all day on the other.
As it is, the current system FORCES you to play badly so that you can just join a server and then slaps you across the face and throws you in a corner if you do too well or defiantly grab as much EU as you can while planting your metal *** on an AA/missle point.
When I do get to join MA and siege maps, I find myself sitting back in a SS doing the least possible amount of playing I can just to keep my MMR score in check.. a good system shouldn't cause this.
EDIT EDIT EDIT: and added to all this, the servers are about as stable as a two legged chair on a raft weathering a super storm in the middle of the ocean.
Edited by NBShoot_me, March 20 2013 - 06:28 PM.