The intention of the constraint is to separate out the different tiers of player skill to shield new players from veterans and to keep new players out of veteran games.
We all have witnessed OP after OP of new players complaining that the game is unfair, p2w, "mech levels matter", as they get stomped into the ground by veteran players. These new players do not stick around playing Hawken for very much longer.
When a veteran plays among new players he very easily can ruin the gameplay experience for everyone in the server. It's almost like having a god mode when comparing abilities. AJK has a lovely screen shot of going 20-1 in a brand new CRT vs a bunch of lvl 20 mechs. I'd argue that he was pub stomping and ruining gameplay for everyone in the server.
A vetern will take fighting opportunities away from his inexperienced teammates and make game play abysmal for his inexperienced enemies. Everyone suffers.
Because of the tighter MMR constrains veteran players may be unable to play in any populated server because they are filled with only inexperienced players. I think the mechanic is working as expected and should continue to be enforced this way.
The veteran player that cannot find a high rated server should join an empty one and hope other high rated players come online, or should join on a friend and consciously not pub stomp everyone.
Keep in mind that other high rated players that are currently online will have the same problem you will and will have no choice but to join your empty game. One of the problems before when the range was 500 was that all of the high level players were spread out across all of the servers, playing with a lot of lowbies. Now high level players have no choice but to only play with themselves.
Those of you that have issue with this system which means at some times of day you won't be able to find a populated server, please justify why you should be allowed to play with newbies and ruin the gameplay experience of new players.
Edited by RentAKnight, March 15 2013 - 01:50 PM.