Kazma, on March 29 2013 - 12:53 PM, said:
hmm maybe I'll just open a new poll with a clear message that only players with high end pc's should vote
A good idea but some kind of metric needs to be asserted. What are the minimum requirements for a PC to be qualified as high end_
Kazma, on March 29 2013 - 12:53 PM, said:
I haven't been watching my GPU/CPU with my current PC, but with the other one which has almost the same specs aside from the second GTX660.
some menus in the game caused my GPU to go up to 100% utilization.
Uptown runs best, somehow, origin is worst of all for FPS
The HUD is dropping the FPS for ~20-30 FPS, I noticed this when repairing
overall the menu is driving the GPU crazy, as I said 100% usage...
this was all when I had a single GPU, I will be watching my current GPUs now what they do in game
As I said this has been happening since february patch, not only for me,
maybe these graphic effects they added at that time are causing this...It's still a beta game I guess
In the garage interface my 660 ti is running full "idling" at 55C - nothing is being done. The max temp I've ever seen was 64C. Clearly there is some optimization to be done for the menu interfaces but that shouldn't have any impact on gameplay.
In terms of Uptown vs Origin, it could have to do with texture differences. One map could have more detailed textures for instance.
It's a good thing that the GPU is using 100% of it's capability. There have been cases where someone's GPU was only going up to about 600/1000Mhz which is a pretty significant cap on performance. It turned out to be a power issue (the GPU wasn't getting enough power to maximize it's capabilities). I'm assuming you have a good PSU with such a nice PC but it should be around 600-700W+ just for reference.
Could you explain the HUD issue in more detail_ When repairing you are taken out of the HUD and after releasing, you are then taken back in. It lags and drops FPS for both of these events or just one_ If it is more noticeable when re-entering your HUD/cockpit after releasing repair then that would be something for devs to pick up on.
I can't speak fully for the details and this is just speculation but your card's memory bus may be limited. SLI synchronization may also make this more noticeable though you did mention this was noticed when not using SLI. To test the theory, you could OC your GPU's memory clock to see if it helps in loading information faster.
Depending on what manufacturer you got your card from, you can go to their site and download a nice OC/monitoring tool that you could watch on a secondary monitor (I do this - it's actually very useful). Playing around with the GPU settings within a small range isn't going to harm the GPU in any way.
Kazma, on March 29 2013 - 12:58 PM, said:
oh and btw my laptop is having these problems too, running with a I7 (only 2.2Ghz) and a GTX660M with 10-30 frames at low graphics.
Laptops are generally set to be more power-conservative but again, monitoring the GPU usage/temps/mem clock and all that would prove useful in diagnosing potential pitfalls - game or hardware.
Could also always try a beta driver from Nvidia - sometimes they have more recent optimizations at the hardware level.
Edited by Xen0sys, March 29 2013 - 01:19 PM.
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