Xbox Controller bindings - no clear binding
#22
Posted June 02 2013 - 10:41 AM
TheVulong, on June 02 2013 - 10:35 AM, said:
Like most "misguided" FPS players who come from CoD or Battlefront who started from playing on a console, they never bothered to try learning from a keyboard and mouse.
Personally, I can't even play other shooters unless it's 3rd person view on consoles anymore... (Except for Metroid Prime on the Wii, but that's a different story)
#23
Posted June 02 2013 - 11:23 AM
Valkyrie_Stryker, on June 02 2013 - 10:41 AM, said:
TheVulong, on June 02 2013 - 10:35 AM, said:
Like most "misguided" FPS players who come from CoD or Battlefront who started from playing on a console, they never bothered to try learning from a keyboard and mouse.
Personally, I can't even play other shooters unless it's 3rd person view on consoles anymore... (Except for Metroid Prime on the Wii, but that's a different story)
#24
Posted June 02 2013 - 04:31 PM
Valkyrie_Stryker, on June 02 2013 - 10:41 AM, said:
Personally, I can't even play other shooters unless it's 3rd person view on consoles anymore... (Except for Metroid Prime on the Wii, but that's a different story)
Good god that's a pretentious thing to say. There are many, many hawken players who do just as well with a controller as they do with a keyboard & mouse - it's not about "guidance", or "putting yourself at a disadvantage" - it's about what works and is most comfortable & efficient for the end user. Take this elitist garbage somewhere else.
#25
Posted June 03 2013 - 07:46 AM
TheVulong, on June 02 2013 - 10:35 AM, said:
I get tired of seeing this bs. I along with many other hawken players do just fine with our gamepads. Just because you and valkyrie suck at using gamepads with fps. Doesn't mean everyone is. Now take your "misguided" elitist fuzzy bunny somewhere else.
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#26
Posted June 03 2013 - 12:52 PM
#27
Posted June 03 2013 - 01:52 PM
Not me though. I don't have nimble thumbs.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
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#28
#29
Posted December 15 2013 - 06:08 AM
As i'm now using Xpadder too, I would like to be able to use key combos using theses buttons :
Using item 1,2,3 binded to X Y B, this can be done using the current set-up.
But now i would like to add 3,4,5 (for co-op upgrades) to a key combo : LS click (hold) + X,Y,B
It's easy to set up in Xpadder, but if X,Y,B is already binded in the game, it trigger both commands (In-game+Xpadder) at the same time.
Resulting the assigned item to drop and the upgrade to unlock, wich is not very cool.
Also key-combo would allow to bind holo taunt and mech taunt in a way they could not be pressed by accident, and interfer with "primary commands" in the heat of a fight.
I've searched and found similar threads about binding but with no success.
Still no luck so far _
At least using Xpadder to launch game and navigate garage is already improving gameplay A LOT
Edited by erathic, December 15 2013 - 06:09 AM.
#30
Posted December 24 2013 - 11:50 PM
To make controllers (game pads) much better and almost complete for the game in my opinion.
I posted here [LINK] about:
- Rumble on explosions and nearby events, movement, collisions and weapons fire. With rumble amount values set accordingly.
- Clear controller binding option (hold Esc for 2 sec's). and no auto fill that blank binding.
- ADS - for those weapons with scoped sights, to slow down the ADS (look) whilst scoped/zooming.
- 180 - Bind to one key option for controllers and K&M, as well as keeping 'Shift+S'.
thanks.
[font=georgia,serif]"I heal. I am the Healer. Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]
#31
Posted May 30 2014 - 06:22 AM
Also is there any force feedback support yet for those who want to use HOTAs or just one force feedback joystick, not be be confused with rumble. But I guess anything would be something new at least.
[font=georgia,serif]"I heal. I am the Healer. Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]
#32
Posted May 30 2014 - 06:32 AM
#33
Posted May 30 2014 - 07:22 AM
[font=georgia,serif]"I heal. I am the Healer. Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]
#34
Posted May 30 2014 - 07:31 AM
Mine eyes hath seen the true path, and it is the one of mouse and keyboard!
My aim is straight and true!
Testify!
#35
Posted May 30 2014 - 07:32 AM
iscramble the firing/trigger and other redundant settings assignments on my joypad, and link the lefthand kb stuff to it. i use the mouse for rh/firing, & button 3-6 inputs. lazy, i know, but loads faster, especially after about half a bottle of wine...
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#36
Posted May 30 2014 - 11:20 AM
DaPheel, on May 30 2014 - 07:31 AM, said:
Mine eyes hath seen the true path, and it is the one of mouse and keyboard!
My aim is straight and true!
Testify!
I know the kb/m is superior, but the controller feels so good. Plus I play a lot of other games with the controller, I play in the living room aaaaand eventually in my theater. kb/m have no place in my gaming environment.
#37
Posted August 16 2014 - 10:07 PM
[font=georgia,serif]"I heal. I am the Healer. Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]
#38
Posted August 16 2014 - 11:05 PM
JonnyRedHed, on August 16 2014 - 10:07 PM, said:
currently, no. the best you can do for rumble is use Xpadder and assign rumble function to buttons (which pretty much just initiates 100% rumble when a button is pressed or held down, I programmed rumble when firing weapons but it felt strange) I imagine it would be pretty challenging to program rumble for a game where there's so much movement and activity that could warrant controller rumble happening all the time - do you include rumble for each mech step_ what about weapons/explosions/weapon impacts_ boosting_ hovering_ or none_ mixing and matching rumble for certain events and not others could come out feeling very strange too.
#39
Posted August 17 2014 - 12:53 AM
Beefsweat, on August 16 2014 - 11:05 PM, said:
JonnyRedHed, on August 16 2014 - 10:07 PM, said:
currently, no. the best you can do for rumble is use Xpadder and assign rumble function to buttons (which pretty much just initiates 100% rumble when a button is pressed or held down, I programmed rumble when firing weapons but it felt strange) I imagine it would be pretty challenging to program rumble for a game where there's so much movement and activity that could warrant controller rumble happening all the time - do you include rumble for each mech step_ what about weapons/explosions/weapon impacts_ boosting_ hovering_ or none_ mixing and matching rumble for certain events and not others could come out feeling very strange too.
Ah ok, thanks. Seems like an obvious thing to have when supporting xbox pads. Programming up rumble isn't to hard once you get into it and can be all balanced out quite easy enough. All vibration events and weapon events, just like other games with heavy weapons fire and vehicles.
Yes I use xpadder and have done the best I can with the rumble effect. But its not the same when you can't re-create proper haptic events. When I last played (Nov 2013) I had a little for forward movement, and boost and various levels for weapons fire. But you cannot simulate hits and collisions or have any other types of rumble to simulate the other types of forces.
I'm curious to see how the xbox one's force feedback triggers are going to perform. So far nothing seems to happen when attached to the PC, which I assume is just the new games with it programmed have yet to filter through to PC.
Edited by JonnyRedHed, August 17 2014 - 01:00 AM.
[font=georgia,serif]"I heal. I am the Healer. Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]
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