2
What kind of items or mechs would you like to see available in Hawken_
Started by
Spliff_Craven
, Sep 03 2013 04:05 PM
24 replies to this topic
#21
Posted September 06 2013 - 07:20 PM
Would you guys like to see more AOE weapons or Missile/bullet/radar guided weapons_
For more advice try the following threads:
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#22
Posted September 07 2013 - 01:58 PM
I'd like to see a Wire guided rocket. Not sure if that's what it's actually called. Something that you can control the movement of after launch. It would probably need to be severely nerfed or difficult to use however.
Also a debuff based support class heavy mech. Maybe an Electronic Warfare specialist. Something of an inversion to the Tech. A heavy mech simply because I like the bumblebees and they need more variety.
Maybe something like a superjump jetpack, either as a unique ability or as an item/internal. Just for fun.
Also a debuff based support class heavy mech. Maybe an Electronic Warfare specialist. Something of an inversion to the Tech. A heavy mech simply because I like the bumblebees and they need more variety.
Maybe something like a superjump jetpack, either as a unique ability or as an item/internal. Just for fun.
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#23
Posted September 07 2013 - 02:16 PM
I got a very specific thing I want in this game, [font=trebuchet ms,helvetica,sans-serif]FLAMETHROWERS! BURN MOFOS, BURN IN HELL![/font]
I`ll fix it later.
#24
Posted September 08 2013 - 08:48 AM
A totally new class, called the "D-Class"
The "D-Class" stands for Drone Class. The drone class is a new type of a mech which could be able to fly certain distances. Although very easy to kill, they could be deadly if mastered. It would not be fair if a super small looking mech could fly, so it can fly but only for a few short seconds(7-15 seconds). The cooldown for their abilities will be around 2-3 minutes. They also have short tiny built-in legs to walk on land. Their weapons attach to their mini-drone arms. And a computer chip for far away control. There will possibly be 2 types of a drone class. The first one is:
Striker
Ability:
Take-off - Glides in the air for a short 7-15 seconds and also improves speed by +15%.
Primary Weapon:
HAWKINS-LAZ - Similar to the HAWKINS-RPR, but with lasers built for devastating damage.
Alternative Primary:
Acid Spray - Similar to a Grenade Launcher and a Corsair-Kla, but instead or grenade like splashes, it shoots out acid and inflicts 10 armor per second for 10 seconds. Also makes him visible on the radar if the effect is currently active.
Prestige Primary:
Mini-gun(i mean for realz, really mini) - A tiny Point D-Vulcan the size of a pillow.
Secondary Weapon:
Attracting Hook -
Mode 1:
Pulls the enemy mech to you and makes your body explode, but without taking damage.
Mode 2:
Pulls the enemy mech to you, but kicks them high into the air unable to use their fuel and weapons since you temperately disable their weapons and fuel. They have around 3 seconds if paying attention to live the deadly impact.
Defensive Item:
Shooting Wingman - Summons a set of tiny drone babies next to you and fights for you(up to 6 in MK IV, increases by 1 every MK). Lasts for 10 seconds, cooldown of 3 minutes. Can be shoot down.
Bomber
Ability:
Suicide Bomber - Increases boosting speed for 5 seconds and explodes a large blast radius able to kill up to 3 or more mechs.
Primary Weapon:
Mini-gun(i mean for realz, really mini) - A tiny Point D-Vulcan the size of a pillow.
Alternative Primary:
Chainsaw - A quick deadly blade that causes serious damage if done up-close.
Prestige Primary:
Acid Spray - Similar to a Grenade Launcher and a Corsair-Kla, but instead or grenade like splashes, it shoots out acid and inflicts 10 armor per second for 10 seconds. Also makes him visible on the radar if the effect is currently active.
Secondary Weapon:
Grab Hook - Grabs enemy mechs and quickly boosts into them, causing some damage.
Offensive Item:
Suicide Bomber - Summons a set of tiny drone babies next to you and explodes enemies for you(up to 8 in MK IV, increases by 2 every MK). Once launches, quickly finds enemy mechs, but if it hits the wall. It will explode. Suicide Bomber does -50 armor per each. Can be shoot down. Cooldown of 3.5 minutes.
Anyways guys that was my ideas for a mech... Took me a while to even think about it! It's still a work in progress idea, so please support it with a like, anyways I'm out... Peace!
The "D-Class" stands for Drone Class. The drone class is a new type of a mech which could be able to fly certain distances. Although very easy to kill, they could be deadly if mastered. It would not be fair if a super small looking mech could fly, so it can fly but only for a few short seconds(7-15 seconds). The cooldown for their abilities will be around 2-3 minutes. They also have short tiny built-in legs to walk on land. Their weapons attach to their mini-drone arms. And a computer chip for far away control. There will possibly be 2 types of a drone class. The first one is:
Striker
Ability:
Take-off - Glides in the air for a short 7-15 seconds and also improves speed by +15%.
Primary Weapon:
HAWKINS-LAZ - Similar to the HAWKINS-RPR, but with lasers built for devastating damage.
Alternative Primary:
Acid Spray - Similar to a Grenade Launcher and a Corsair-Kla, but instead or grenade like splashes, it shoots out acid and inflicts 10 armor per second for 10 seconds. Also makes him visible on the radar if the effect is currently active.
Prestige Primary:
Mini-gun(i mean for realz, really mini) - A tiny Point D-Vulcan the size of a pillow.
Secondary Weapon:
Attracting Hook -
Mode 1:
Pulls the enemy mech to you and makes your body explode, but without taking damage.
Mode 2:
Pulls the enemy mech to you, but kicks them high into the air unable to use their fuel and weapons since you temperately disable their weapons and fuel. They have around 3 seconds if paying attention to live the deadly impact.
Defensive Item:
Shooting Wingman - Summons a set of tiny drone babies next to you and fights for you(up to 6 in MK IV, increases by 1 every MK). Lasts for 10 seconds, cooldown of 3 minutes. Can be shoot down.
Bomber
Ability:
Suicide Bomber - Increases boosting speed for 5 seconds and explodes a large blast radius able to kill up to 3 or more mechs.
Primary Weapon:
Mini-gun(i mean for realz, really mini) - A tiny Point D-Vulcan the size of a pillow.
Alternative Primary:
Chainsaw - A quick deadly blade that causes serious damage if done up-close.
Prestige Primary:
Acid Spray - Similar to a Grenade Launcher and a Corsair-Kla, but instead or grenade like splashes, it shoots out acid and inflicts 10 armor per second for 10 seconds. Also makes him visible on the radar if the effect is currently active.
Secondary Weapon:
Grab Hook - Grabs enemy mechs and quickly boosts into them, causing some damage.
Offensive Item:
Suicide Bomber - Summons a set of tiny drone babies next to you and explodes enemies for you(up to 8 in MK IV, increases by 2 every MK). Once launches, quickly finds enemy mechs, but if it hits the wall. It will explode. Suicide Bomber does -50 armor per each. Can be shoot down. Cooldown of 3.5 minutes.
Anyways guys that was my ideas for a mech... Took me a while to even think about it! It's still a work in progress idea, so please support it with a like, anyways I'm out... Peace!
#25
Posted September 09 2013 - 11:13 AM
good suggestion bois
but how about another somewhat balanced medium mech_
"The Recon"
close to medium range mech
specialized for scout enemy mechs and haras them (we do have scout and reaper for this )
focusing on agility and firepower
starting weapon : assault rifle/hawkins RPR 2nd additional weapon heat cannon and prestige eoc repeater
starting item:repair kit mark 1(healing orb )
ability: safety mechanism over ride: forcing weapons to fire 50% faster to not be over powered weapon over heat is also increased in this state you still can fire but slower rate of fire and
chance of damaging your self (low 10 - 30%)
and becouse my fever tortured brain is working
Defensive class B mech "Guardian" or simply D-Fender
mixed range
weapons 1st smc 2nd assaultrifle 3rd vulcan/heatcannon_
special weapon----- someone with more head figure this out
starting item: detonator
ability: similiar to heavy class mehcs turret mode
let me explain first
we have these blockades and shields what if someone got "nice" idea :
integrated blockade for special weapon hand , slows movement speed but absorbs 90% of the damage (cmoon work brains) "hitting " the shield while in this mode steady armor regeneration like 10 armor per 1-2 sec
when the shield shatters it has to recharge for 15 seconds
shield recovers form taken damage 25%
shield can be recharged with techs repair torch
mechs stats should be 760/790 armor
speed ....... can still out run class c mechs
fuel ... this mech is ment for ground superiority
has 90/100 L of fuel
despite of slow speed agility should be remarkable.
best when packed with brawlers or techs
per level upgrade shield comes wider and stronger
stilll som plans for these mechs is creation of my fever burned head
thank you
but how about another somewhat balanced medium mech_
"The Recon"
close to medium range mech
specialized for scout enemy mechs and haras them (we do have scout and reaper for this )
focusing on agility and firepower
starting weapon : assault rifle/hawkins RPR 2nd additional weapon heat cannon and prestige eoc repeater
starting item:repair kit mark 1(healing orb )
ability: safety mechanism over ride: forcing weapons to fire 50% faster to not be over powered weapon over heat is also increased in this state you still can fire but slower rate of fire and
chance of damaging your self (low 10 - 30%)
and becouse my fever tortured brain is working
Defensive class B mech "Guardian" or simply D-Fender
mixed range
weapons 1st smc 2nd assaultrifle 3rd vulcan/heatcannon_
special weapon----- someone with more head figure this out
starting item: detonator
ability: similiar to heavy class mehcs turret mode
let me explain first
we have these blockades and shields what if someone got "nice" idea :
integrated blockade for special weapon hand , slows movement speed but absorbs 90% of the damage (cmoon work brains) "hitting " the shield while in this mode steady armor regeneration like 10 armor per 1-2 sec
when the shield shatters it has to recharge for 15 seconds
shield recovers form taken damage 25%
shield can be recharged with techs repair torch
mechs stats should be 760/790 armor
speed ....... can still out run class c mechs
fuel ... this mech is ment for ground superiority
has 90/100 L of fuel
despite of slow speed agility should be remarkable.
best when packed with brawlers or techs
per level upgrade shield comes wider and stronger
stilll som plans for these mechs is creation of my fever burned head
thank you
And as we fall the spirit carries on
that the hero'll come and save us all
as we call the ones we left below
we all dream of day we rise above
that the hero'll come and save us all
as we call the ones we left below
we all dream of day we rise above
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