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HAWKEN: Ascension Delay & Community Playtest


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#521 Sylhiri

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Posted September 06 2013 - 02:39 PM

View Postendergx, on September 06 2013 - 02:37 PM, said:

how many HC does it take to unlock oculus support_

Pretty sure they are aware of your need to use your dev kit by now.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#522 KejiGoto

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Posted September 06 2013 - 02:40 PM

View PostSylhiri, on September 06 2013 - 02:29 PM, said:

View PostKejiGoto, on September 06 2013 - 02:23 PM, said:

I just don't like the overall slower speed in things. The Heat Cannon is okay but it feels like things were scaled back in order to fit the slower movement speed of the game. It isn't as slow as HAB 1 but it definitely isn't as quick as the Live version currently is.

Your full 30 ranked too right_

Hawken 2fast4newbies.

Yea I've got all my tuning points and everything. I favor mobility over everything else too and it just doesn't feel right when piloting certain mechs. I don't mind more defined roles but when it comes at the cost of the overall pace of the game it is ridiculous.

For example I feel better in turret mode on my Brawler than I do outside of it. At least in current mode I get constant healing. With the new boost turret mode I can move about as fast as the Brawler can walk normally. With Suspension fully maxed on Brawler I still feel like I'm moving through waist deep water during matches that actually have some good players involved.

I just don't understand slowing the game down when it originally started off as a fast paced game. Trying to cater to an audience that has already left Hawken isn't going to really go over well with those of us who have stuck around.

Bring back the speed!

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#523 IceGryphon

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Posted September 06 2013 - 02:45 PM

View PostPolochamps, on September 06 2013 - 02:14 PM, said:

Download the community playtest. https://www.playhawken.com/patchtest

View Posttrallen, on September 06 2013 - 02:15 PM, said:

https://www.playhawken.com/patchtest to download the patch client
INBOXES ARE COMPLETELY USELESS!!! (屮゚д゚)屮
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#524 halfshey

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Posted September 06 2013 - 02:46 PM

http://imagesup.net/_di=1413785075199

FAIL!


7.09.2013

#525 KaszaWspraju

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Posted September 06 2013 - 02:59 PM

Broken matchmaking still,  people abuse party system.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#526 Sylhiri

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Posted September 06 2013 - 03:01 PM

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[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#527 torc

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Posted September 06 2013 - 03:04 PM

Developers! Please there's a bunch of Rifters here waiting for your reply!


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#528 halfshay

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Posted September 06 2013 - 03:05 PM

We have waited so looooong. How do you enable the RIFT_!

#529 halfshay

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Posted September 06 2013 - 03:06 PM

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FAIL!

07.09.2013 still not ready -.-

#530 Rajhin

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Posted September 06 2013 - 03:09 PM

So instead of MMR we have this "level" for balancing_! REALLY_ That guy who made this cannot distinguish quantitative  and qualitative  significatives_
And there is no difference between US east and US west in server browser_ For me its 150-170 and 250-300 ping, first is still playable, second is not. How am I suppose to predict where I'll be_

Edited by Rajhin, September 06 2013 - 03:10 PM.


#531 DFTR

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Posted September 06 2013 - 03:20 PM

Any word on missing mechs/XP.  Did this test patch use a snapshot of our account 1-2 weeks ago_

Oh so reckless on my part (I was too excited to skip reading this on the patch page!  No wonder I"m missing stuff!):

[font=Play]using a snapshot of your live account from several weeks ago. Playing in the playtest will not impact your live account in any way and none of your progress this weekend will carry over to your live account.[/font]

Edited by DFTR, September 06 2013 - 03:24 PM.

[font=play, helvetica, arial, sans-serif]TAW Recruitment[/font]
[font=play, helvetica, arial, sans-serif]We are always looking to recruit new members. If you are interested in joining a great team and experiencing tactical play at its very best, fill out the [/font]application[font=play, helvetica, arial, sans-serif] on our website now. One of our dedicated staff will be in touch very soon after your application is received but if you have any questions please feel free to drop me a PM. We use Teamspeak3 to communicate on our own secure and professionally maintained servers. [/font]

#532 chuiu

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Posted September 06 2013 - 03:24 PM

View PostDFTR, on September 06 2013 - 03:20 PM, said:

Any word on missing mechs/XP.  Did this test patch use a snapshot of our account 1-2 weeks ago_

It does, I made a support ticket about this and they said my mech progress would all be accurate once the patch went live.

View PostDFTR, on September 06 2013 - 03:20 PM, said:

Oh so reckless on my part (I was too excited to skip reading this on the patch page!  No wonder I"m missing stuff!):

using a snapshot of your live account from several weeks ago. Playing in the playtest will not impact your live account in any way and none of your progress this weekend will carry over to your live account.

I went searching for that information in this thread and still couldn't find it.  It didn't occur to me that it would be in the other thread.

Edited by chuiu, September 06 2013 - 03:40 PM.


#533 DerMax

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Posted September 06 2013 - 03:30 PM

To whoever is responsible for the FPS optimization:


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#534 pduh87

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Posted September 06 2013 - 03:33 PM

is anyone having issues logging in on stress test_ ive downloaded the client but it wont let me log in, now says i have to wait 15 mins to many incorrect log in attempts.Have no issues on hawken game.

#535 defactoman

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Posted September 06 2013 - 03:36 PM

I got the Oculus Rift going by making a shorcut and adding -vr to it.   I also had to un-mirror the oculus rift from my main monitor or it didn't work.   The -vr is referenced in the config file.   Kudos to oculus reddit peoeple for the info.  http://www.reddit.co...port_hopefully/

#536 nrm21122

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Posted September 06 2013 - 03:38 PM

Hey

  The game is telling me that I have unlocked new mechs, and looking at the states I meet the qualifications. When I go to get the mech it only gives me the option of buying it early. I know where have to buy the mechs even after we unlock them but should it be saying "Unlock Early_"

Just wanted to get some player feedback before I make a, possibly bs, bug report

#537 Pastorius

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Posted September 06 2013 - 03:40 PM

Folks this is not the release, just a test patch. It's like a strain test on tension steel cable. See what it can take until it breaks and then give it stable operating perameters.

I just played two games (one with ZC) and I was shocking!! I couldn't even figure out the new slot system but after a whe it's pretty fuzzy cool. My GFX options had to bd toned down but the maps look awesome! I love the elite skins and the tuning section. (now I know what to do). Great work team HWK! I'm looking forward to Tuesday.
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#538 halfshay

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Posted September 06 2013 - 03:42 PM

I love you defectoman thanks for posting it !

#539 HideyoshiYaoi

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Posted September 06 2013 - 03:51 PM

theme song to downloading the patch:



#540 WormSlayer

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Posted September 06 2013 - 03:58 PM

It seems that the -vr commandline argument only works if you have the Rift set as an extended monitor. But the menu screens are impossible to read in Rift mode and with no cloned screen, I cant see WTF I'm doing...




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