HAWKEN: Ascension Delay & Community Playtest
#581
Posted September 06 2013 - 10:22 PM
#582
Posted September 06 2013 - 10:23 PM
#583
Posted September 06 2013 - 10:25 PM
#584
Posted September 06 2013 - 10:25 PM
Edited by Sylhiri, September 06 2013 - 10:25 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#585
Posted September 06 2013 - 10:28 PM
Sylhiri, on September 06 2013 - 10:25 PM, said:
leave it. Like this can be more viewable, and it's not even big.
#586
Posted September 06 2013 - 10:32 PM
#587
Posted September 06 2013 - 10:34 PM
Edited by Rei, September 06 2013 - 10:34 PM.
#588
Posted September 06 2013 - 10:42 PM
Rei, on September 06 2013 - 10:34 PM, said:
#589
Posted September 06 2013 - 11:01 PM
Had a blast with the mini-flak Vanguard. I call it "Elephant".
Though I must reserve full judgment for the actual release and more play time, my initial impressions were great. It was difficult keeping my attention and anticipation with this game during the wait but I can already say you guys made it worth it. Bravo, and thank you for getting this out to us.
#590
Posted September 06 2013 - 11:24 PM
Taking advantage of the fact I can rename my extra mechs!
#591
Posted September 06 2013 - 11:32 PM
and the silly thing keeps resetting all the time. have moded the mechs 3 times now.
Edited by GalvanizerGranu, September 06 2013 - 11:44 PM.
"It Found A Voice... Now It Needs A Body"
#592
Posted September 07 2013 - 06:20 AM
#593
Posted September 07 2013 - 06:25 AM
#594
Posted September 07 2013 - 01:22 PM
#595
Posted September 07 2013 - 05:14 PM
Orphius, on September 07 2013 - 06:25 AM, said:
Hey there Orphius,
Submit a support ticket and our awesome Customer Service team will help you get your problem sorted out.
Thanks!
#596
Posted September 07 2013 - 07:48 PM
torc, on September 06 2013 - 04:53 PM, said:
-HUD is completely off and not focused properly
-UI is unreadable
-Oculus rift aiming option impossible to read
-no re-centering drift
-the cockpit is the OLD ONE! and the lcd panels in cockpit are completely messed up!
Great experience....maybe in 2017 we will have a decent Rift support.
Sorry but i think is a bit of a shame:
You said less than one week ago that the ''basic'' rift support was implemented (just to be clear we at least hoped for the gamescom build this time,nothing more)
Hope to see it fixed for the 10th.
What you are playing is significantly further along than the gamescom. Out support of the Rift is basic at the moment and has already taken months of work to get this far with it. What I recommend is going to windowed mode until you're in the game and then go back to fullscreen to use the Rift during game play. There are no additional features for Rift over what's available this weekend planned for the patch this week.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#597
Posted September 08 2013 - 01:28 AM
[HWK]HUGHES, on September 07 2013 - 07:48 PM, said:
torc, on September 06 2013 - 04:53 PM, said:
-HUD is completely off and not focused properly
-UI is unreadable
-Oculus rift aiming option impossible to read
-no re-centering drift
-the cockpit is the OLD ONE! and the lcd panels in cockpit are completely messed up!
Great experience....maybe in 2017 we will have a decent Rift support.
Sorry but i think is a bit of a shame:
You said less than one week ago that the ''basic'' rift support was implemented (just to be clear we at least hoped for the gamescom build this time,nothing more)
Hope to see it fixed for the 10th.
What you are playing is significantly further along than the gamescom. Out support of the Rift is basic at the moment and has already taken months of work to get this far with it. What I recommend is going to windowed mode until you're in the game and then go back to fullscreen to use the Rift during game play. There are no additional features for Rift over what's available this weekend planned for the patch this week.
So,basic Rift support would suggest that the game would be playable even with some minor bugs and with not a great stability (some graphic glitches etc)
I'd be fine to see the Rift not completely supported, but the game is basically unplayable in this build.
IMHO ''Basic rift support'' meant:
-HUD and UI readable,
-Cockpit scaled correctly (at the moment the cockpit seems a little plastic model kit)
-Re-center button for the drift issues
Huges,just to be clear:
I'm sure you and the team worked on a lot of features and i can undertand that you had not time for finish the Rift integration,but creating this hype around the Rift support,and disappointing users it's not a great politic.
I think you should be more honest from the begin,and say that the Rift is ''de-facto'' NOT SUPPORTED YET.
Edited by torc, September 08 2013 - 01:30 AM.
#598
Posted September 08 2013 - 02:57 AM
I don't play for points ........ please bring back [ Kills Deaths Assists ] listings ...... previous table showed how you went compared to other players ....... social aspect lost ....no between match discussion.
#599
Posted September 08 2013 - 04:23 AM
torc, on September 08 2013 - 01:28 AM, said:
[HWK]HUGHES, on September 07 2013 - 07:48 PM, said:
torc, on September 06 2013 - 04:53 PM, said:
-HUD is completely off and not focused properly
-UI is unreadable
-Oculus rift aiming option impossible to read
-no re-centering drift
-the cockpit is the OLD ONE! and the lcd panels in cockpit are completely messed up!
Great experience....maybe in 2017 we will have a decent Rift support.
Sorry but i think is a bit of a shame:
You said less than one week ago that the ''basic'' rift support was implemented (just to be clear we at least hoped for the gamescom build this time,nothing more)
Hope to see it fixed for the 10th.
What you are playing is significantly further along than the gamescom. Out support of the Rift is basic at the moment and has already taken months of work to get this far with it. What I recommend is going to windowed mode until you're in the game and then go back to fullscreen to use the Rift during game play. There are no additional features for Rift over what's available this weekend planned for the patch this week.
So,basic Rift support would suggest that the game would be playable even with some minor bugs and with not a great stability (some graphic glitches etc)
I'd be fine to see the Rift not completely supported, but the game is basically unplayable in this build.
IMHO ''Basic rift support'' meant:
-HUD and UI readable,
-Cockpit scaled correctly (at the moment the cockpit seems a little plastic model kit)
-Re-center button for the drift issues
Huges,just to be clear:
I'm sure you and the team worked on a lot of features and i can undertand that you had not time for finish the Rift integration,but creating this hype around the Rift support,and disappointing users it's not a great politic.
I think you should be more honest from the begin,and say that the Rift is ''de-facto'' NOT SUPPORTED YET.
I believe this will help you ( from my reddit post)
I found out how to remove the double crosshair and make it playable... alot more playable.
- go in defaultengine.ini ( MeteorEntertainmentHawkenAdvanceBattalionInstalledHawkenFilesHawkenGameConfig )
- [Engine.Stereo3D]
- EyeDistance=0.031500
- [Engine.Oculus]
- CrosshairSize=20.000000
- bUseDotCrosshair=True
- [HawkenGame.R_Oculus]
- bShowVisorInRift=false
Eye distance of 0.0315 represent 63mm Ipd i think. so 0.032 is 64 and so on. it seem to be half of it. You wont find eye distance command,just add it.
If your view is drifting while playing hit the scroll lock key to re center your viewhttp://www.logitech....g/11872.1.0.jpg
now 100%%%% playable.
Edited by Boberto, September 09 2013 - 07:32 AM.
#600
Posted September 08 2013 - 05:52 AM
I will reserve my judgement at least for a week to adjust to this experience since things have changed so much. Just wanted to say ty publicly for your efforts. Keep it up and hopefully future patches doesn't take four months to ready up
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