4 legged mechs_
#21
Posted April 14 2014 - 11:34 AM
#22
Posted April 14 2014 - 02:38 PM
Time will tell..
.
"The difference between theory and practice is smaller in theory than it is in practice"
#23
Posted April 14 2014 - 11:30 PM
Sire_of_Suns, on April 14 2014 - 09:03 AM, said:
I see a lot of people being their usual selves (ie. UNCREATIVE!).
I'm already intrigued, please go on.
eth0 said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#24
Posted April 15 2014 - 12:47 AM
#25
Posted April 23 2014 - 01:31 PM
KilleR_OrigiNs, on April 14 2014 - 11:30 PM, said:
Indeed. I do apologize for the... Harsh words whall we say. I was merely flustered by the amount of dissaproval that many give to new ideas (without bothering to at least analyze them).
And no, I am not trying to sound "smart", I truly do prefer to write like this.
Also, I have edited it for future viewers.
Edited by Sire_of_Suns, April 23 2014 - 01:32 PM.
#26
Posted April 23 2014 - 04:05 PM
Four legs for slow as fuzzy bunny long range Axe that couldn't boost, but had super range (low dps). That would be a fun platform to play as. It would function horribly as a spawn sniper (since lacking boost like the Ripper and SS) and would be better for holding down AA in Seige (functioning more like ranged suppression) or picking at Axes that are coming up on a silo or such.
I realize there are C-classes that perform these tasks, which is why I say no. Rocketeer, from what I've seen, performs ranged suppression well. and there are plenty of Axes that can pick at approaching enemies (ie Reaper, SS, Rocketeer, and any other Axe since all the maps are rather claustrophoic and cluttered).
But if more open maps such as Bunker come out (and devs come through with Horde mode, and they probably won't), then there's a greater chance of more diverse Axe designs in the future, including four legged Axes.
"Or maybe we'll just have to go through you"
#27
Posted April 23 2014 - 08:27 PM
put him where you want No Body to Go, and literally "back him up". heh. could lend a new twist to a Battle for Illal map strategy.
-O
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#28
Posted April 23 2014 - 11:05 PM
#29
Posted May 27 2014 - 03:00 PM
#30
Posted May 29 2014 - 09:30 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users