Attack/Defend Siege. How will it work_
#1
Posted December 12 2013 - 09:01 PM
My major beefs are that it's not actually a siege; there needs to be some other objective in the game - such as carrying AA missiles to the launcher - while the besiegers can shoot you, and a ticking clock which will defeat your attempt if the enemy doesn't.
I'd love to see defensive walls be breached - by a Breacher, carried by a Predator, or a Heavy. I'd love to see indirect fire from the attackers, and remote-detonated/MCLIC area-defense/infrastructure destruction capability.
Share your thoughts!
#2
Posted December 12 2013 - 10:37 PM
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#3
Posted December 12 2013 - 11:20 PM
I will say this though. The current collecting EU to launch a battle ship and holding a single AA isn't working. Make siege a true siege. Force teams to directly assault and defend bases.
#4
Posted December 13 2013 - 01:09 AM
#5
Posted December 13 2013 - 09:32 AM
I like the AA because it's such an awesome chokepoint and encourages teamwork. A single person attacking the AA is not (unless, of course, you 1337) going to win the game. An entire team needs to help each other to win.
I prefer to be the guy in the cloaked infiltrator knocking out opponents before they even get to the AA, but that's just me. I'll leave my team to get the AA XP, and I'll get the kill XP. I will hang out at AA when my team needs assistance, and sometimes I'll stay there any time a ship is launched. I try to get the best of both worlds most of the time. But some people don't understand that Siege is not TDM. I have to remind myself constantly to go get EU or to go the AA and not just hang around and pick off enemies.
To get the XP and the enjoyment you and your team are looking for, you have to play the objective.
#6
Posted December 13 2013 - 11:16 AM
Highchu, on December 13 2013 - 01:09 AM, said:
I like that idea.
Also it would probably be better if obtaining EU were not so fast.
#7
Posted December 14 2013 - 06:04 PM
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)
#8
Posted December 14 2013 - 08:51 PM
fingerknitter, on December 14 2013 - 06:04 PM, said:
The problem with this is that the offensive team is already at a disadvantage (it is generally easier to hold a position than it is to push one).
I wouldn't mind limited lives for both teams, but then you'd have to do something about repair mode. For instance, one team could snag a kill, back off, and then have 5 players compared to 4. Assuming all players are of equal skill, the 5 man team would be at a clear advantage and most likely win.
Disabling repair functions at least gives the other team a chance to come back.
Edited by Xacius, December 14 2013 - 08:52 PM.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#9
Posted December 14 2013 - 09:05 PM
Xacius, on December 14 2013 - 08:51 PM, said:
fingerknitter, on December 14 2013 - 06:04 PM, said:
The problem with this is that the offensive team is already at a disadvantage (it is generally easier to hold a position than it is to push one).
I wouldn't mind limited lives for both teams, but then you'd have to do something about repair mode. For instance, one team could snag a kill, back off, and then have 5 players compared to 4. Assuming all players are of equal skill, the 5 man team would be at a clear advantage and most likely win.
Disabling repair functions at least gives the other team a chance to come back.
Hmm, I don't know if we mean the same thing haha no worries, I am not personally a fan of the idea but some people may be (like the "tickets" from Battlefield).
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)
#10
Posted December 19 2013 - 05:30 AM
So, here is how i see it:
EU stations stay open regardless of AA situations. Multiple ships can be in the air at any given time. Ship to ship weapons have more power.
Result:
if you are camping the AA, other team can collect EU freely (whereas now they cannot since EU is closed while there's a ship going). They will then launch not 1, but 3-4 ships at you at the same time. This large number of ships will overpower the AA and reach the base regardless of AA control.
Therefore teams must contest EU at all times. Loss of control over EU collection results in loss regardless of AA. AA remains important tool because of massive damage to ships, but is no longer a sole objective of game mode.
solution 2:
team holding AA cannot spawn while they have control. Therefore defensive strength of controlling team reduced with time (when they get killed).
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