Super_Pickle, on December 13 2013 - 12:44 PM, said:
By difficult to hit, I mean it's not hit scan, and the shots travel slow enough that you have to predict a fair amount ahead of a moving target at range, and it's possible to dodge out of the way of the full EOC blast.
It's not a weapon made for longer ranges. You said difficult to aim at close ranges, it's basically where it excels at.
Super_Pickle, on December 13 2013 - 12:44 PM, said:
Yes, it's really easy to aim on a stationary target, but stuff doesn't stay still in hawken. I miss far less shots with the heat cannon than I do with the EOC. It's not as hard as the corair-KLA to aim, but it's not as easy as a hitscan weapon.
Any gun is easy to aim on a stationary target, it's still not that hard to hit
at least half your mines with on a moving target. Because it isn't hitscan doesn't mean it's difficult.
Super_Pickle, on December 13 2013 - 12:44 PM, said:
The EOC has taken a few nerfs recently. Let the dust settle before hitting it again. I haven't seen anyone complain about the EOC in the past month, minus this tread, but these complaints seem like they're mostly on principle that the weapon is far too versatile and unique. The funny thing is, if the charged heat had more burst damage, I'd be willing to use the heat on the raider instead.
The nerfs it had are very minor. While i'm glad that ADH is not hacking away at it and using precision cuts, it still does too much damage mainly in the explosive aspect. When they fixed it's mine detection they gave it WAY more damage to mines then they should have.
Super_Pickle, on December 13 2013 - 12:44 PM, said:
The mines are very situational, and mostly result in trying to stop people from coming around a corner. Other than that, the only thing the EOC has going for it is the high burst and good sustain, but the heat is hitscan with immediate splash, and that's far more useful when you're fighting another mech. Heck, I'd give up the mines in exchange for immediate splash damage. That would totally break the EOC.
Heat isn't hitscan and the splash has decent feathering, mines have area control and in a battle between mechs it's way more useful. I can deny a side of cover, a pathway, under AA's and inside tunnels, even make escape routes into deathtraps. I can slip mines under shields and pile some on an enemies repair charge to nullify health generation to them and take it for myself. Hardly very situational.
It can do without 18 more damage.
Edited by Sylhiri, December 13 2013 - 09:14 PM.