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New Active Internals, vote thread!


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Poll: Vote on suggested Internals that you want to see in Hawken! (46 member(s) have cast votes)

MOVEMENT INTERNALS

  1. Friction Foot (20 votes [13.61%])

    Percentage of vote: 13.61%

  2. Ice System/Glider Plates (18 votes [12.24%])

    Percentage of vote: 12.24%

  3. Aerial Burst (15 votes [10.20%])

    Percentage of vote: 10.20%

  4. Supplemental Thrusters (14 votes [9.52%])

    Percentage of vote: 9.52%

  5. Auxiliary Cavorite Plating (13 votes [8.84%])

    Percentage of vote: 8.84%

  6. Stabilized Thrusters (17 votes [11.56%])

    Percentage of vote: 11.56%

  7. Weighted pads (22 votes [14.97%])

    Percentage of vote: 14.97%

  8. Sylhiri Device (19 votes [12.93%])

    Percentage of vote: 12.93%

  9. NONE (9 votes [6.12%])

    Percentage of vote: 6.12%

HEAT INTERNALS

  1. Liquid Coolant (25 votes [30.12%])

    Percentage of vote: 30.12%

  2. Incendiary Boosters (15 votes [18.07%])

    Percentage of vote: 18.07%

  3. Thermal Amplifier (17 votes [20.48%])

    Percentage of vote: 20.48%

  4. Heat Rerouting Device (15 votes [18.07%])

    Percentage of vote: 18.07%

  5. NONE (11 votes [13.25%])

    Percentage of vote: 13.25%

MISC INTERNALS

  1. Radar Absorbant Field Generator (12 votes [14.63%])

    Percentage of vote: 14.63%

  2. Thrust Nozzle Silencer (20 votes [24.39%])

    Percentage of vote: 24.39%

  3. Remote Drone (18 votes [21.95%])

    Percentage of vote: 21.95%

  4. Chaff Dispenser (23 votes [28.05%])

    Percentage of vote: 28.05%

  5. NONE (9 votes [10.98%])

    Percentage of vote: 10.98%

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#21 Onebullit

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Posted December 14 2013 - 07:20 AM

I have voted for the Remote Drone and the Liquid Coolant.
Those are very realistic imo and could be very interesting gameplay.

Also, ... BEHOLD, for the first ever MK IV and MK V internals

TTS or The Tuning Specialist internal
  • effect: grants the player 7 extra tuning points
  • internal slots: 4
TTSx or The Tuning Specialist Extra internal
  • effect: grants the player 2 extra slots in desired tuning system
  • internal slots: 2
TTGM or The Tuning Grandmaster internal
Is actually a combo internal  of TTS and TTSx.  Only takes 5 internal slots instead of 6 so that the player
has one slot left for a MK 1 internal.
  • effect: grants the player 2 extra slots in desired tuning system and 7 extra tuning points
  • internal slots: 5

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#22 ShadowWarg

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Posted December 14 2013 - 09:13 AM

View Postfingerknitter, on December 12 2013 - 11:54 PM, said:

View PostShadowWarg, on December 12 2013 - 11:48 PM, said:

View Postfingerknitter, on December 12 2013 - 11:42 PM, said:

View PostShadowWarg, on December 12 2013 - 11:31 PM, said:

View PostPhysicsCrime, on December 12 2013 - 10:59 PM, said:

I'm all for active internals but I don't like the idea of internals having excessive penalties.  This was part of the reason that most of the old internals were useless.
Depends on what you mean by excessive I think. If all of these had no drawback for using them, they would be a bit to strong in the game. I Think it just depends on the internal really. But I guess If having drawbacks really is that bad, you could always make the really strong ones require 6 slots.
~Quote~
What if the internals gave a universal penalty_ Say you lose x% of movement speed per slot used or fuel use is increase by x% per slot used_

Oops. didn't mean to do a new post. sorry. meant to edit my last one. Sorry I'll just fade away now. don't mind me.

Then you are directly targetting mechs that rely more on mobility. It is a lot better/more interesting to make penalties based on each item IMO.

Mobility lose was just an example. It could be anything, heat gen increase, lower maximum hover height, etc. Possibly even reversing it is an option. Leaving the current mobility as is if you have a full loadout, mobility increase for each slot you are currently NOT actively using. Seeing as the current games speed is pretty much already established, INCREASING mobility for each empty slot would actually be better than decreasing it for each slot used.

I'll be honest though, is that really a bad thing_ Mobility is the one of the key defining factor in this game. The faster more agile mech usually are the most used and usually are the top mechs because they can out maneuver potential damage easier than the lower speed classes. Those mechs that primarily rely on mobility are the A classes and they are still the strongest classes in the game. Now I'm not saying that the other class have no use or are weak, but A's continue to be the mechs of choice in nearly every level of play.

Now I have nothing against the A classes, in fact I love to use them. But I do think they need to be brought in line with other mechs. I would even go as far as suggesting that the negative draw backs, whether it be mobility or heat generation or whatever, should be dependent on what the weight class of the mech is. something like. (random numbers here)
- A classes lose %3 movement speed, air dynamics, boost speed for each internal slot used = 18% total
- B classes lose %2 movement speed, air dynamics, boost speed for each internal slot used = 12% total
- C classes lose %1 movement speed, air dynamics, boost speed for each internal slot used = 6% total

This also means that there is no one internal that is more appealing than another just because its negatives don't seem to justify the positive. Which is what the dev were trying to do with the new internals. If installing internals has the same downsides across the board, it makes it easier to choose internals that customize your mech to your playstyle, and pretty much boils it down to "Okay, do I want a more versatile mech or a mech with higher preformance" or something like that.

Edited by ShadowWarg, December 14 2013 - 10:54 AM.


#23 Culex

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Posted December 14 2013 - 12:08 PM

New Miscellaneous Internal:
  • Advanced Systems Perception

Gives the mech the ability to see mech special ability cooldowns on their floating tag. Could be for allies as well as enemies. If the cooldown is up, you see a small icon, or dash (-). If not, you see a countdown in seconds. Also, this internal could be used to see the amount of EU someone is carrying for siege purposes.

Probably deserving of 2-3 slots.

I am matter... I am antimatter... I can see your past... I can see your future...

I consume time... And I will consume you!
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#24 VYR3

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Posted December 18 2013 - 09:12 PM

chaff for my infil please :D

#25 VYR3

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Posted December 18 2013 - 09:15 PM

View PostOnebullit, on December 14 2013 - 07:20 AM, said:

I have voted for the Remote Drone and the Liquid Coolant.
Those are very realistic imo and could be very interesting gameplay.

Also, ... BEHOLD, for the first ever MK IV and MK V internals

TTS or The Tuning Specialist internal
  • effect: grants the player 7 extra tuning points
  • internal slots: 4
TTSx or The Tuning Specialist Extra internal
  • effect: grants the player 2 extra slots in desired tuning system
  • internal slots: 2
TTGM or The Tuning Grandmaster internal
Is actually a combo internal  of TTS and TTSx.  Only takes 5 internal slots instead of 6 so that the player
has one slot left for a MK 1 internal.
  • effect: grants the player 2 extra slots in desired tuning system and 7 extra tuning points
  • internal slots: 5
would be extremely powerful, maybe 5 extra tuning points instead for those :mellow:
7 extra points would make my brawler worth using :lol:

#26 FirstRaven

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Posted February 22 2014 - 07:18 AM

Where's back boost_

The most useful out of all of the above.

#27 Pelia

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Posted May 27 2014 - 12:36 PM

May I have a suggestion of mine_

Internal Name: Datalink Tag
Effect: Target highlighted by "Enemy Sighted" callout will be visible to all on radar for a short time. Does not apply to cloaked targets.
Slots: 1
Mechs/weapons used: It modifies the "Q" callout that is available to all mechs; no restrictions.

#28 Meraple

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Posted May 28 2014 - 02:18 AM

I voted for all of them.
I love the friction foot, that forwards boost jump..
Everything. :D

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