A-Classes:
Scout: Replace Flak with T32, make fuel tank available for Scout (tuning)
Inflitrator: Lower the Armor, replace fuel tank with hydraulics, fix the cloaking bug (-.-)
Berserker: Reduce the duration of zerker's abillity
Reaper: Remove the abillity, give him an increased firerate abillity instead.
Tech: ..... Remove it! -,..,- (just jking)
B-Classes:
Recruit/Assault: Everything is fine
Bruiser: Everything is fine
Sharpshooter: Also fine
Raider: Replace the abillity's duration, replace it with fuel consumtion, make fuel tank available for Raider (dunno if it's already the case)
Predetor: Remove EOC, Create a completely new weapon which can be used ACTIVELY IN COMBAT and give him the abillity to detonate his EOC pred mines in mid air. + Stop the abillity (when active) only when he gets 40 HP damage. This shall prevent his abillity to stop only when hit by ONE flak shot from 500 meters.
C-Classes:
Grenadeer: Turred mode: add this: Doubles the lifetime of grenades when hit a surface/terrain (e.g. rev-gl: explodes after 2 seconds instead of 1)
Rocketeer: Give him another turret feature (e.g. projectiles and missiles fly faster)
Brawler: .... How about a self healing sniper in turret mode_
Vanguard: Reduce his boost speed, he is sometimes faster than an A class.
(Also the Mech guide says: "Like other heavy mechs, the Vanguard lacks mobility." Sorry, I have to disagree)
Just my thoughts, feel free to comment
Edited by FakeName, December 14 2013 - 12:39 AM.