EMP vs. Shield
#1
Posted December 14 2013 - 09:01 AM
Mostly, I utilize a shield as a last-second defense so I can survive (while at low health) in battle a bit longer and maybe turn the tables on my enemy. Since my health is already low when I drop the shield, I expect to have a chance to attack my oncoming enemy/enemies, but then an EMP takes down my shield; which if this is all it did, I'd have the chance to try and dodge my way out with my weapons blaring full force. But with the current EMP, I'm left not only with little health and now no shield and no weapons, and most likely...DEAD.
Anyone else feel like the EMP should just take down the shield and not also disable the mech behind it.
This post is already running long, I'm sure others have similar situations where the EMP has now left them feeling useless; please share your thoughts.
#2
Posted December 14 2013 - 09:09 AM
I've played a little today and it didn't happen to me...
Anyway, yes it's silly to also deactivate the mech inside the shield... Although realistic I'm afraid
#3
Posted December 14 2013 - 09:15 AM
Keep in mind that you are not auto emp'd if you are in a shield when it is emp'd. It depends on the size of your shield and the level of the emp. Higher level emps have a larger radius, so a mkIII emp will emp you in a mkI shield no matter where you are in the shield (unless you are outside the opposite side of it, hint hint if you see emp coming at your shield either dodge or walk out the other end). However a MkI emp will only emp a few meters into the mkI shield potentially leaving you unscathed depending on your position.
Try embracing the change. Get creative with shield/emp usage.
Edited by CounterlogicMan, December 14 2013 - 09:17 AM.
#4
Posted December 14 2013 - 09:17 AM
Also, you want kills, so move your bud into the fire of death and come back alive with help of the EMP!
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#5
Posted December 14 2013 - 12:46 PM
#6
Posted December 14 2013 - 10:46 PM
I will embrace this change as a fun challenge as with every other game mechanic implemented thus far..... or while it lasts. But that's not going to discourage me from at least letting the devs know that things are a bit out of balance here and could definitely be tweaked to retain a bit more fun gameplay.
Nvain, on December 14 2013 - 09:09 AM, said:
I don't think any of us are going to pretend this game or its weapons are perfect simulations. Reality merely serves as a frame of reference to help base our initial expectations. Let's not go there.
#7
Posted December 15 2013 - 05:29 AM
SlugBug, on December 14 2013 - 10:46 PM, said:
But okay, I'm wrong and you're right - good talk.
#8
Posted December 15 2013 - 06:01 AM
#9
Posted December 15 2013 - 07:20 AM
#10
Posted December 15 2013 - 11:06 AM
Nvain, on December 14 2013 - 09:09 AM, said:
I've played a little today and it didn't happen to me...
Anyway, yes it's silly to also deactivate the mech inside the shield... Although realistic I'm afraid
Its stated in the EMP description under game guide, not sure if this was changed recently or not though.
Quote
I use shield all the time and even when I it gets hit with an EMP I don't often get disabled as well. The shield has a big radius so just stand closer towards the back and you should be less likely of getting hit. Items have always disrupt balance and the very ability of being able to shut down anything is very powerful, but its still avoidable and the cooldown is long. You still have the option to use Countermeasures if its a real problem and they generally aren't that fast so if you see it coming just dodge appropriately
#11
Posted December 15 2013 - 11:21 AM
CounterlogicMan, on December 15 2013 - 07:20 AM, said:
Nope. It happens all the time immediatly after deploying a shield with no other fire hitting it.
#12
Posted December 15 2013 - 12:42 PM
Highchu, on December 15 2013 - 11:06 AM, said:
Thanks.... generally good advice to dodge things that you see coming
A lot of people are using the EMP super close up, which negates the speed being an issue as it hits so quickly it's hard to dodge. Luckily the aoe keeps them from getting too close. But I digress...
Edited by SlugBug, December 15 2013 - 12:42 PM.
#13
Posted December 15 2013 - 08:50 PM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'
I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
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#14
Posted December 16 2013 - 12:45 AM
#15
Posted December 16 2013 - 08:13 PM
This is pretty whatever, what I find upsetting is that if they throw down multiple shields i.e overlapping shields and you hit it with an emp, only a single shield will drop. Now you counter by saying how often will this happen_
Every game.
Every Fuzzy Bunny game.
In any given TDM there will be a minimum of 9 shields in use. Maybe two people will run EMP. If EMP is operating how it is written up, how it should operate I should be able to punish people who pull the LULSHIELD INTO SHIELD INTO ANOTHER SHIELD fuzzy bunny that most TDM's are becoming. Instead I throw it out, it drops weapons on those inside all the overlapping shields and....drops one shield ending at that. How this makes sense I dont even know.
This went kinda ranty, On topic: if EMP dealt with accumulated shields the way it should I would 100% be ok with it not shutting down a mechs systems, but currently it responds like a crippled monkey flinging its own fuzzy bunny around either by design or misfunction.
#16
Posted December 16 2013 - 10:16 PM
#17
Posted December 17 2013 - 11:11 AM
PhysicsCrime, on December 16 2013 - 10:16 PM, said:
I would put 20 bucks down right now if shield was removed from the game you would see ALOT less EMP's
most people I know started running EMP specifically because of how prevalent and fuzzy bunny annoying shields are
#18
Posted December 17 2013 - 12:16 PM
#20
Posted December 18 2013 - 03:26 PM
People were already complaining about EMP being OP, so they buff them. Wunderbar.
Sentium or Prosk_
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