Fred vs Assault
#1
Posted December 17 2013 - 04:12 PM
This is sorta a suggestion also, but what if we make a distinction between the abilities. The CRT's ability should stay the same, it's a starter mech, so it's OK for it to be forgiving. The assault on the other hand should have a more 'restrictive' but 'distinct' ability. IMO something that cools down weapons (even more_) rapidly, but locks down the weapons for that duration and has one of those evacuating steam, rapid cool down type effects_ (best description ever_!_!_!)
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#2
Posted December 17 2013 - 04:26 PM
Also the secondary tuning systems are different in both mechs. The most notable difference is Fred can upgrade boost thrusters, and assault can't.
#3
Posted December 17 2013 - 04:43 PM
#4
Posted December 17 2013 - 05:16 PM
Assault: Fuel Tank, Hydraulics, Air Dynamics, Suspension
CR-T Recruit is designed more for mobility, getting place to place faster using "Boost Thrusters". Having "Cooling Units" also makes is easier to simply spam the Vulcan while disregarding heat generation over the Assault.
Assault is a better frontline mech and handles better in fights than Fred. "Fuel Tank" + "Air Dynamics" tie in if you want to fight from the sky, and "Hydraulics" + "Suspension" give you an edge in combat against slower mechs. It also has slightly higher base armor than the CR-T Recruit
I personally prefer the Assault as its more practical in combat and overheating even with the Vulcan generally shouldn't be a problem since you already have the ability "Water Coolant" The CR-T Recruit just feel too generic with nothing really unique or advantageous about it over other mechs.
#5
Posted December 17 2013 - 07:20 PM
but other than that the posts above are pretty much it,
oh the CRT elite parts are the only ones witch actually change the mech lol
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DaPheel, on October 26 2013 - 01:05 AM, said:
#6
Posted December 18 2013 - 11:24 AM
#7
Posted December 18 2013 - 12:09 PM
#8
Posted December 18 2013 - 12:27 PM
hendman, on December 17 2013 - 04:43 PM, said:
Technically it's not the same as it does have different tuning systems, therefore you can not have two different types of the same load out.
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#9
Posted December 18 2013 - 01:31 PM
PoopSlinger, on December 18 2013 - 11:24 AM, said:
I'd hold out on the Assault until after you've tried out other mechs and played the CR-T Recruit a fair amount. If you've ranked up the CR-T and still really like the loadout then try the Assault, but they feel fundamentally the same.
#10
Posted December 19 2013 - 03:24 AM
Prior to Ascension, Fred and Assault were nearly identical; the only difference was the skin, weapon unlock order and lack of beginner internals. For the most part, the Assault was functionally worse than Fred as it had a smaller internal selection and consumed more HC for the exact same output.
Ascension changed the Assault somewhat with the addition of secondary tuning systems. The Fred now wields more beginner-friendly secondary tunes, while the Assault has more intermediate/advanced-level options. Furthermore, the primary stats on these Mechs are somewhat different as well:
Fred:
870 Armor
Cooling Units
Boost Thrusters
Generator
Radar
Assault:
890 Armor
Air Dynamics
Suspensions
Fuel Tank
Hydraulics
For off-secondary tunes, the general theme is that the tunes they can't modify have higher bases than the one that can, but if you choose to specialize in it than you will be better than your doppelganger. The exceptions are Cooling Units (equal start), Suspensions (equal start) and Radar (Assault has 90m; Fred gets more regardless w/ 105m base).
All in all, Fred is far better suited to quick macro movement, better sustained output (CU) and ground combat, while the Assault has better burst movement (Susp.) and air movment (AD). Regrettably, they still share the same ability and weapon pool, but that's an issue shared by more than these two Mechs (see: Berserker, Bruiser; SS vs. Reaper).
I do think Adhesive has done some work to better differentiate these two Mechs, but like the Brawler I do feel that their job is incomplete and that more work should be done.
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#11
Posted December 19 2013 - 02:50 PM
#12
Posted December 21 2013 - 12:13 AM
but if u're dealing with a grit game where it's 50/50, go with the assault.
i only reccomend the CRT for sweeps.
#13
Posted January 19 2014 - 05:39 PM
#14
Posted January 19 2014 - 08:01 PM
Granddaddypurp, on January 19 2014 - 05:39 PM, said:
I personally think Fred looks absolutely awesome completely leveled up, the upgraded parts totally change the look.
For example:
Edited by Apposl, January 19 2014 - 08:02 PM.
#15
Posted January 22 2014 - 12:50 AM
D-vulcan recruit is working great for me.
#16
Posted January 22 2014 - 05:55 AM
Meraple, on June 01 2014 - 11:54 AM, said:
#17
Posted January 22 2014 - 06:24 AM
Lightangel112, on January 22 2014 - 05:55 AM, said:
Deflectors actually aren't activated by simply flying.
#18
Posted January 24 2014 - 04:15 AM
Lucier, on January 22 2014 - 06:24 AM, said:
Lightangel112, on January 22 2014 - 05:55 AM, said:
Deflectors actually aren't activated by simply flying.
Edited by Lightangel112, January 24 2014 - 04:35 AM.
Meraple, on June 01 2014 - 11:54 AM, said:
#19
Posted January 24 2014 - 04:53 AM
Lightangel112, on January 24 2014 - 04:15 AM, said:
Lucier, on January 22 2014 - 06:24 AM, said:
Lightangel112, on January 22 2014 - 05:55 AM, said:
Deflectors actually aren't activated by simply flying.
That is correct. The damage reduction from deflectors only activates during a dodge or while boosting forward. Jumping/flying/hovering does not activate the effect.
#20
Posted January 25 2014 - 04:56 AM
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