Make the item a have a "hold/charge" feature like HE grenade does where the longer you hold it the further it goes. this will allow you to throw it short distance or long distances what ever the situation calls for, rather than it the current " you throw it X meters" this would open up bouncing it off certain walls throughout the map for some interesting gameplay.
If the mechanic above was implemented you could also introduce a "timer effect" where it explodes in 1.5 seconds without a charge and 2-3 with a charge these numbers again are just being thrown out there but its something to think about.
currently you have very little control over how far it goes and personaly I think the timer for it to explode is about
(0.5 - 0.75) seconds too long it leaves way too much room for the enemy to escape rendering this item completly useless most of the time I've used it
another option would be to give this a manual detonation like the Detonator has so you can fully control the item, I think at that point it would need further adjustments that arent stated above because it would be a bit strong for its current duration.
Please leave the discussions on this topic on point and constructive. I think this item has potential to see gameplay in the future with slight adjustments and I would love to hear what you guys think about what I've suggested
Edited by FuryMonster, December 18 2013 - 07:10 PM.