The other thing is that this ability last around 7 seconds (7x130=910) basicly too much healing with a short 1:15 cooldown.
now because this green beam is so strong they deemed it necessary to nerf the orange beam from its 59 heals per seconds to less than that ( I forgot the number but it sucks ) and nerfing the amount they self heal by around 30% making their decent sustainability turn into a 1 trick pony... TROLOL GREEN BEAM YOU CANT KILL ANYONE. then die shortly after.
If they were to put the orange beam back to what it was, which was in a good spot to begin with and adjust the green beam from its 130 HPS to 60 heals per second. THEN make the special ability just fire at 2x speed. These changes would be 3 forms of a nerf to green beam. It would reduce its amount it was able to heal from 2.1x heals to just 2x heals (during green beam). It would then generate twice as much heat throughout the ability itself which would make the tech use wisely rather than when ever he feels like it. This would also force the tech to pick choose heat management tuning points and force it to use its already super tight tuning budget on other options which would either nerf its manueverability or its HP.
Edited by FuryMonster, December 27 2013 - 08:54 PM.