Stingz, on February 23 2014 - 08:32 PM, said:
CounterlogicMan, on February 23 2014 - 10:24 AM, said:
I agree with OP completely. On top of what is already suggested, I have a suggestion of my own. The portable scanner should show up on the radar of enemies that are nearby just like the radar scrambler (Maybe ~20m_).
It's extremely loud with a distinct hum, I try to wipe them out ASAP since the enemy team starts pulling BS shots if I don't.
Scrambler has the same effect but different hum.
The hard part is getting to the scanner/scrambler in some cases.
You are right that they do make loud noises. But this hardly gives away their position. The scrambler shows up on radar, it still gives you a good advantage, but it doesn't take a full minute of wandering around the map checking hiding spots to find. With every map having its fair share of nooks and crannies, I can effectively perma hide a scanner fairly easily. Try throwing a scanner in between some walls, on top of bits of geometry, high on/in walls, or even on the roofs of buildings. Then see how many people find your scanner, won't be many I assure you.
I think revealing the portable scanner on radar if it is within 20m of the mech is perfectly reasonable. It allows you to hide a scanner but it also allows someone to find it in a reasonable amount of time if they really want to destroy it. The key is to keep the item useful (not super easy to find + tactical advantage over a reasonable amount of area), but not overpowering (very difficult to find + tactical advantage over very wide area).
The focus of this game is fighting other mechs, not countering the enemies well hidden map hacks, which is certainly what it turns into when two high level teams are using scanners against each other.
options tend to be:
1. Draw enemy away from their scanner.
2. Engage and hopefully kill the guy that controls the scanner/scrambler.
3. Drop your own scanner/scrambler.
4. Waste time trying to find it (probably lose people in the process).
Radar is an incredibly powerful weapon in this game, the ability to see your enemies on the radar even when they aren't boosting gives you an extreme tactical advantage. Making the item that provides this benefit only give off audio queues as to its location, in my opinion, is very unfair.
Edited by CounterlogicMan, February 26 2014 - 12:18 PM.