Scrambler and scanner too stronk, pls nerf
#21
Posted March 10 2014 - 11:04 AM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#22
Posted March 10 2014 - 11:26 AM
Particular two provide tactical advantage, but must be used wisely and as everyone knows they give no combat (defence/offence) advantage.
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#23
Posted March 11 2014 - 08:31 AM
Timed life is quite long, if placement is right and nobody tries to destroy it.
Edited by Stingz, March 11 2014 - 08:33 AM.
Someone elses data of Hawken gear/mechs | and another one
#24
Posted March 11 2014 - 01:00 PM
#25
Posted April 02 2014 - 06:46 PM
DFTR, on February 19 2014 - 08:37 PM, said:
Either remove those functions or reduce range or cut its duration down to 20-30 seconds.
Then what's the point of having a scanner in the first place when you can just mosey on by it_
Right now the scanner is the only active countermeasure against cloaking... so no, it doesn't deserve a buff.
Edited by YourBusDriver, April 02 2014 - 06:46 PM.
#26
Posted April 02 2014 - 06:49 PM
V_ExorcisT, on March 10 2014 - 11:26 AM, said:
Particular two provide tactical advantage, but must be used wisely and as everyone knows they give no combat (defence/offence) advantage.
I understand what your saying, and I agree.
FYI, scanners and scramblers are active countermeasures.
Passive are things like armor modes, camo, barriers, and armor bonus.
Edited by YourBusDriver, April 02 2014 - 06:49 PM.
#27
Posted April 02 2014 - 06:54 PM
Climatic, on March 11 2014 - 01:00 PM, said:
Exactly my point. Not nerfing them also puts an emphasis on stand off, and long range weaponry - making the Sharpshooter and Reaper more viable options - giving them an additional role. They now are responsible for picking off / driving out overly comfortable campers and choke holders from well beyond the range of said countermeasures. Also, it, helps protect snipers form being easily dislodged by face to face confrontation. That makes counter sniping more of a reality, instead of just a occasional happenstance.
Conclusion, keeping things the way they are is the best course. If the effectiveness of scanners, and scramblers is reduced a large portion of game play will be wiped out entirely. Besides, scanners and scramblers don't fare well against tag team assaults, explosives, and EMP. Change your tactics; not the equipment.
Edited by YourBusDriver, April 02 2014 - 07:00 PM.
#28
Posted April 02 2014 - 07:59 PM
It's the only banned item for league play (unanimous), because of the near omniscience it grants the using team.
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#29
Posted April 03 2014 - 03:41 AM
craftydus, on April 02 2014 - 07:59 PM, said:
It's the only banned item for league play (unanimous), because of the near omniscience it grants the using team.
Yup, it even shows cloaked predators/infils.
#30
Posted April 03 2014 - 08:47 AM
shosca, on April 03 2014 - 03:41 AM, said:
craftydus, on April 02 2014 - 07:59 PM, said:
It's the only banned item for league play (unanimous), because of the near omniscience it grants the using team.
Yup, it even shows cloaked predators/infils.
#31
Posted April 04 2014 - 06:04 PM
FACT: Scrambler is balanced perfectly. It throws you off for a quick second or two but as soon as you recognize patterns of movement you can see who's real and who's not.
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