TOW vs. GL_
#1
Posted February 13 2014 - 12:54 AM
In recent play sessions, I've found the TOW much easier to use. The explosives feathering hit the GL hard, and it seems that the speed on the TOW makes direct hits easier.
Why, then, is the TOW cooldown timer 2.25s compared to the GL cooldown timer of 2.5s_ The TOW reload animation doesn't even match its 2.25s timer, making me believe that it's either an oversight or just a bug.
IMO, since they both do the same damage, the cooldowns should be similar.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#2
Posted February 13 2014 - 01:16 AM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#3
Posted February 13 2014 - 01:40 AM
If the GL was a bit faster, I could see the longer cooldown being ok.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#4
Posted February 13 2014 - 01:41 AM
Sylhiri, on February 13 2014 - 01:16 AM, said:
No. It is much more difficult to hit opponents with a grenade because of its projectile speed. I think the TOW is significantly more powerful than the GL atm.
#5
Posted February 13 2014 - 02:13 AM
I am a big fan of the arc and bounce on this weapon, but with TTKs as they are I am left to wonder exactly how much influence that extra 0.25s has. If I didn't know any better, I would say it is adding 0.25s to every kill compared to TOW equivs -- or, around an 8% increase.
It was fun while it lasted.
#7
Posted February 13 2014 - 02:34 AM
#8
Posted February 13 2014 - 02:43 AM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#9
Posted February 13 2014 - 05:59 AM
#10
Posted February 13 2014 - 10:16 AM
DerMax, on February 13 2014 - 01:41 AM, said:
I never had a problem, most likely because I use the GL a lot more then the TOW. TOW has been overshadowed by the GL in the recent patches, this is their attempt at trying to differentiate between the two.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#11
Posted February 14 2014 - 01:07 AM
Edited by HugeGuts, February 14 2014 - 01:14 AM.
#12
Posted February 14 2014 - 05:22 AM
(and even then the difference is minimal)
TOW & GL seemed to be in a good place, relative to each other, pre-Feb
I'm not sure why the devs thought it was wise to start mucking about with what wasn't broken at such a late stage
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#13
Posted February 14 2014 - 09:33 AM
#14
Posted February 15 2014 - 03:08 PM
#15
Posted February 16 2014 - 02:54 PM
but atm I repsect the rule "best nade is nade into a face" and as I already want to go lose with hostile TOW looses their advantages to me.... btw nades are good when fighting with a turreted guy - with a little of well using You can launch nade in a way that it actually hit guy in his back so it will do much more dmg then that TOW in face
(and you can bump nade to hit a guy that is around corner without going into his line of sight
"cause I am the VANGUARD"[pic W.I.P here]
#16
Posted February 17 2014 - 05:03 AM
the TOW is a secondary with no weaknesses whereas now the GL is just downright inferior in all instances bar corner-humping, and even then the differences are marginal
it's just as easy to score rear hits on fail^h^h^h^hturret mode heavies from the front with airburst TOWs
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#17
Posted February 18 2014 - 06:48 AM
Muffintrumpet, on February 17 2014 - 05:03 AM, said:
the TOW is a secondary with no weaknesses whereas now the GL is just downright inferior in all instances bar corner-humping, and even then the differences are marginal
it's just as easy to score rear hits on fail^h^h^h^hturret mode heavies from the front with airburst TOWs
doing it with a tow would require you to fly well aim well while flying and yet having some wall behind the c-class but not to close....
or just much more skill than "as easy"
I still like gl more
"cause I am the VANGUARD"[pic W.I.P here]
#18
Posted February 18 2014 - 09:05 AM
and the aiming and airburst timing requirement are the same as with the GL
you don't need walls
honestly, if you see someone in Turret mode they deserve to be taught the error of their ways
the GL lost a lot of effectiveness in the unique selling point areas vs the TOW in this patch, and I still don't understand why - the TOW was already the easiest secondary in the game and it didn't need to be further improved
(relatively speaking)
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#19
Posted February 19 2014 - 12:51 AM
Muffintrumpet, on February 18 2014 - 09:05 AM, said:
and the aiming and airburst timing requirement are the same as with the GL
you don't need walls
honestly, if you see someone in Turret mode they deserve to be taught the error of their ways
lol with turette vanguard being they teacher
btw I've seen some folks who tried to get TOW hits marked on my backs when I was turretted (actually on my vanguard I'm turetted most the time) mybe distance was an issue or sth but they've got....
actualy those were wasted TOWs
maybe my opinion would differs alot if vanguard had TOW instead of GL cause atm I haven't yet TOW with good mech for me attached to it
"cause I am the VANGUARD"[pic W.I.P here]
#20
Posted February 20 2014 - 03:35 AM
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
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