Technician + Incinerator
#1
Posted February 13 2014 - 07:37 PM
For Invasion, it might trivialize any other mech combination. For any PvP modes...the technicians can still be focused by burst mechs. But with the current dodge mechanics, those Technicians can be very hard to take out even with a burst mech. And while they are still standing, that Incinerator will be laying down the hurt very sustainability, very fast. With the proper internals and items between the two, and enough skill, I don't think any one mech could reliably end their killing spree.
I'm just worried that this might drag the trinity of classes into this game and shove it right into the meta...in just 2 mechs. And I'm worried that the trinity would be here to stay. I don't want another generic PvP playstyle game. I really enjoy the near equal viability of each mech and each tactic in this game, it keeps things fresh and exciting.
But this is just my longshot guess based on many assumptions and opinions.
Thoughts_
#2
Posted February 13 2014 - 07:56 PM
The synergy is definitely there though, and I'm curious to see how it does near other sustain damage mechs.
Edited by Hyginos, February 13 2014 - 07:56 PM.
Watch me pretend to be good at Hawken (Twitch).
...And recordings thereof (Youtube)
#3
Posted February 14 2014 - 01:25 AM
With that said, I think the Incinerator could definitely be up there for Technician combos. Possibly unlimited healing from Heat Absorption + Incinerator dumping its own heat with the SAARE Launcher and Heat Dispersion = Why does the Technician still have healing_
Edited by HugeGuts, February 14 2014 - 01:26 AM.
#4
Posted February 14 2014 - 07:54 PM
Hopefully they balance it out instead of building the game off of it. This mech removes one of the core balancing mechanics in the game while still being one of the best C classes on its own.
#5
Posted February 15 2014 - 10:07 AM
Nonetheless, the combination of a tech and incin that stay on the move can make a beastly hunting pack. Still, I did have one moment where the tech dropping a barrier stopped me from firing on a good chase made by the opposition, swooping around picking us off in a snap. So, their next move was to sweep around that and pretty quickly take us out. But, that's just another reminder that cooperation is always important.
#6
Posted February 15 2014 - 11:01 AM
It's easy:
Have a tech repairing you. The heat from the tech on top of the heat that the minigun produces allows you to bring a barrage of fireballs on your enemies a lot faster while only using the heat from the minigun.
The tech will constantly be supplying you both health and the necessary heat to power your weapons, while you offer it cover and something to heal so it can get it's own health back. It's a near unbeatable pair.
#7
Posted February 15 2014 - 06:38 PM
#8
Posted February 15 2014 - 08:36 PM
Prerequisites:
1) A full team with other A/B class that can skirmish.
2) An incinerator that is willing to protect the tech.
3) The rest of the team playing with no techs.
Problems:
1) Hostility against techs...tech was singled out time and time again.
2) If the incinerator isnt pulling its weight, then the tech is useless for the entirety of the match
Hyginos, on February 13 2014 - 07:56 PM, said:
Nope...works really well. Didnt try it with the Hawkins but redox worked without any shutdown
Edited by vipster, February 15 2014 - 08:38 PM.
#9
Posted February 16 2014 - 06:15 AM
#10
Posted February 28 2014 - 03:26 PM
#11
Posted February 28 2014 - 09:06 PM
Hyginos, on February 13 2014 - 07:56 PM, said:
The synergy is definitely there though, and I'm curious to see how it does near other sustain damage mechs.
Actually 've played as a tech on an incinerator.... and I never overheated even though I NEVER stopped healing. Only time I got into a bit of heat trouble is when I started shooting while healing. and even then I got to 3/4 heat before I stopped shooting and I kept healing without issue.
#12
Posted March 03 2014 - 07:27 AM
Take out the tech first with a SS/Reaper- rock, paper, scissors...
#13
Posted March 03 2014 - 10:11 AM
Anyway on topic. I've never been plinked by a sniper in my tech, there's too much cover on every map and the beam stretches far enough to make it not matter.
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