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Repair internals post-steam viability


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#1 Zaxik

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Posted February 14 2014 - 08:19 AM

Armor fusor got huge nerf by overall max health reduction (barely 5HP per sec for 3 slots and requiring you to do kill first), while reconstructors got buffed (25HP per sec is now good even on brawler and requires no effort). I think some rework is needed here.

Discuss...
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#2 FakeName

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Posted February 14 2014 - 08:25 AM

I use tge reconstruktor on my Reaper ... pretty cool.

And I agree to your first statement but the process of developing Hawken seems to be kind of slow :/

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

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#3 CounterlogicMan

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Posted February 15 2014 - 09:03 AM

Armor fusor has saved me in my bruiser and grenadier many times. I think it is a good balance for the internal right now. It is not an over bearing effect that will out heal dps, but it does help in a bind if you know how to use hp like a resource rather than a weapon. It is very powerful when combined with a techs healing ability, and I think if the armor fusor was buffed the tech + mechs with armor fusor would be too powerful. I would never use it on an A class or a low health B class, but for C-Classes, Bruiser and Assault it can be useful. Especially since those mechs tend to have less of a chance to disengage from combat.

#4 Amisto

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Posted March 18 2014 - 10:30 AM

Counterlogic, it heals 5 hp every 3 seconds, when you get a kill, that is next to useless, the reconstructor gives you 5 times the healing when you finish combat, ie, after you kill someone, so they both are only good after you kill someone, but the reconstructor is more than 15 times better.

25 per second greater than 5 every 3 seconds. about 15 times better.

#5 Zycat

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Posted March 18 2014 - 10:26 PM

Armor fusor works in combat. That's a big difference methinks.

#6 Lightangel112

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Posted March 19 2014 - 05:33 AM

I would use advanced armor fusor over advanced reconstructor any day.
The reason_ Fusor works in combat, reconstructor works out of combat.
With fusor your always getting topped up, if you're getting successive kills.
I hardly meet anyone with advanced reconstructor in high level matches.
Reconstructor any slot, takes 10 seconds of you not firing to work for you.
That is 10 seconds your not being helpful or doing damage to the enemy.
10 Seconds where you could be vunerable while waiting for it to work.
I've found a good place to heal, I've repaired almost to full before it kicks in.

Edited by Lightangel112, March 19 2014 - 05:35 AM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#7 Stingz

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Posted March 20 2014 - 04:40 AM

At most I use basic reconstructor to save time during repairs in the early levels, until I discovered Extractor is much more effective.
Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
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#8 TTU_Phoenix

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Posted April 15 2014 - 02:05 PM

Depends for me.  I adore the Advanced Armor Fusor, and I use it on a lot of my mechs (Berserker, Bruiser, Assault, Brawler, and probably more to come).  The ability to heal a little in combat or "top off" after minor damage is invaluable, and it gets me back in the fight quickly.  That said, I'd probably go with the Reconstructor for mechs that can get in and out of combat easily (stealth mechs, especially, though I haven't used them yet).




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