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The new map


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#1 EliteShooter

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Posted February 17 2014 - 08:58 AM

Poor design , really , I feel like it's made to cool off our yearning for a new map !!! Open maps aren't very good for the current build of the game , you know ... snipers and oppression is very effective -more than normal-

The bunker map is so small , but very open , I'm not sure if there's any possibility to add some (or even a lot) of cover structures to the map ... it will make things better

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#2 Trych

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Posted February 17 2014 - 09:11 AM

An actual BUNKER would be nice....

ideas are bad


#3 FakeName

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Posted February 17 2014 - 09:43 AM

View PostTrych, on February 17 2014 - 09:11 AM, said:

An actual BUNKER would be nice....

I thought this too. I expected a real castle but instead we get a tiny launchpad.

Or atleast some udnerground action but nooooooo my mech freezes in the endless winter desert on the surface.

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#4 KOS_Baconman

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Posted February 17 2014 - 10:10 AM

View PostEliteShooter, on February 17 2014 - 08:58 AM, said:

I feel like it's made to cool off our yearning for a new map
there wasnt even much talk about it, mainly just the incinerator, its ironic actually, Incinerator and a snowy map_ they are polar opposites (mind the pun)

Edited by KOS_Baconman, February 17 2014 - 10:10 AM.

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#5 DFTR

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Posted February 20 2014 - 02:39 PM

This is first map which I absolutely would skip if it were an option... Even Last Eco w/ Hellfires was at least enjoyable from a visual standpoint.  Besides being less ideal balanced, it's boring.
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#6 Vhaidren

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Posted March 14 2014 - 04:27 AM

Agreed, I can't stand this map. I groan every time it comes up. It's so small and so open, there's no strategy, no tactics, its just a massive cluster fuzzy bunny.

Not. Fun.

#7 dorobo

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Posted March 15 2014 - 01:00 PM

moar second floor on the bunker would be nice too

#8 BOD33SU3T

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Posted March 20 2014 - 09:09 PM

I think a second floor would compound the problems unless it was closed and didn't overlook the map in any way

#9 PhasmaFelis

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Posted March 20 2014 - 10:27 PM

Am I the only one who kinda likes Bunker_ It's different. Variety is nice. I get a chance to practice my sniping without getting constantly blindsided by Scouts and Assaults. It's nice and open, unlike Hawken's typically cluttered environments, but it's not like it's a flat plain; you can't spot an enemy across the map unless you're both standing on top of hills.

#10 LeeHarveyOz

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Posted March 25 2014 - 06:10 AM

View PostPhasmaFelis, on March 20 2014 - 10:27 PM, said:

Am I the only one who kinda likes Bunker_ It's different. Variety is nice. I get a chance to practice my sniping without getting constantly blindsided by Scouts and Assaults. It's nice and open, unlike Hawken's typically cluttered environments, but it's not like it's a flat plain; you can't spot an enemy across the map unless you're both standing on top of hills.
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I agree though, it couldn't be further from say, wreckage.
Although a bunker would be good.


#11 XyXly

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Posted March 26 2014 - 08:12 AM

Bunker should be called not-bunker

#12 FenixStryk

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Posted March 26 2014 - 12:01 PM

The day I saw Bunker, it reminded me of MechWarrior's rolling hills, the same ones that frequently hid jump-sniping LRM boats.

Since then, my opinion has not changed in the slightest; in fact, I'm fairly sure LRM boats are exactly how you are supposed to play that map. It's almost a shame, but at the same time it's quite nostalgic_

It was fun while it lasted.


#13 bkcat1

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Posted March 30 2014 - 09:06 PM

I don't see an issue with having a map that is slightly different from Hawken's existing maps that have a lot of cover. Even the more open maps like Bazaar and Last Eco have plenty of cover, if you know the maps well.

While I WAS disappointed that Bunker didn't have an accessible underground complex, it's still refreshing to be able to move around more than usual. :D

#14 IronClamp

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Posted March 31 2014 - 07:23 AM

I like the Bunker map's openness, it certainty makes it fun to play as Reaper, since you actually have to assassinate enemy mechs, not just pick them off from rather unfair snipe nests (guilty) in maps like Origin.

I'd like to see flatter maps though, something like the Last Eco map but not crowded with rocks and earth, more plants and enormous trees to provide cover and ambush potential.

I'd also like to see tighter, closer urban warfare maps that operate best with assault mechs and heavies like the Brawler. As an avid sniper and, regrettably, camper, I personally find maps that provide snipers with the advantage rather irritating (and also extremely fun) since the best way to survive on such maps is to find a nice perch, roost for a while and laugh as unsuspecting players get slaughtered while you just wait watch and let off one or two shots.

In short I want to see a map that requires players to build their close/mid range combat skills, and I understand that is unfair to snipers, but snipers already have the unfair advantage on all the other maps.

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#15 IrrepresibleForce

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Posted September 29 2014 - 01:42 PM

As an avid reaper player, I have to love bunker. However, I don't camp. I take advantage of the reaper's mobility, quick repair (because of the low health), and strategically placed hills along the outside to move constantly and pick off any airborne mechs or (:D) static noobs.
Must admit, there is a serious lack of close combat maps in this game.

#16 ThatDamnedBoedy

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Posted October 10 2014 - 04:53 PM

 IrrepresibleForce, on September 29 2014 - 01:42 PM, said:

As an avid reaper player, I have to love bunker. However, I don't camp. I take advantage of the reaper's mobility, quick repair (because of the low health), and strategically placed hills along the outside to move constantly and pick off any airborne mechs or ( :D) static noobs.
Must admit, there is a serious lack of close combat maps in this game.

Well Uptown and Origin I consider close combat.  No maps are especially large though Bazaar is a good sized map.  Bunker, Bazaar and Last Eco are all very open and frontline nicely mixes things.  Wreckage is close range inside the ship and more mid range outside.  Prosk is mid and close range with only a couple good sniper lanes.  Facility is fairly open but if you know how to play the terrain you can brawl or do mid/long range stuff.  There is always brawling inside the underground facility itself.  But there is no padded room to duke it out in that is super compressed no.




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