The new map
#1
Posted February 17 2014 - 08:58 AM
The bunker map is so small , but very open , I'm not sure if there's any possibility to add some (or even a lot) of cover structures to the map ... it will make things better
#2
Posted February 17 2014 - 09:11 AM
ideas are bad
#3
Posted February 17 2014 - 09:43 AM
Trych, on February 17 2014 - 09:11 AM, said:
I thought this too. I expected a real castle but instead we get a tiny launchpad.
Or atleast some udnerground action but nooooooo my mech freezes in the endless winter desert on the surface.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#4
Posted February 17 2014 - 10:10 AM
EliteShooter, on February 17 2014 - 08:58 AM, said:
Edited by KOS_Baconman, February 17 2014 - 10:10 AM.
#5
Posted February 20 2014 - 02:39 PM
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#6
Posted March 14 2014 - 04:27 AM
Not. Fun.
#7
Posted March 15 2014 - 01:00 PM
#8
Posted March 20 2014 - 09:09 PM
#9
Posted March 20 2014 - 10:27 PM
#10
Posted March 25 2014 - 06:10 AM
PhasmaFelis, on March 20 2014 - 10:27 PM, said:
I agree though, it couldn't be further from say, wreckage.
Although a bunker would be good.
#11
Posted March 26 2014 - 08:12 AM
#12
Posted March 26 2014 - 12:01 PM
Since then, my opinion has not changed in the slightest; in fact, I'm fairly sure LRM boats are exactly how you are supposed to play that map. It's almost a shame, but at the same time it's quite nostalgic_
It was fun while it lasted.
#13
Posted March 30 2014 - 09:06 PM
While I WAS disappointed that Bunker didn't have an accessible underground complex, it's still refreshing to be able to move around more than usual.
#14
Posted March 31 2014 - 07:23 AM
I'd like to see flatter maps though, something like the Last Eco map but not crowded with rocks and earth, more plants and enormous trees to provide cover and ambush potential.
I'd also like to see tighter, closer urban warfare maps that operate best with assault mechs and heavies like the Brawler. As an avid sniper and, regrettably, camper, I personally find maps that provide snipers with the advantage rather irritating (and also extremely fun) since the best way to survive on such maps is to find a nice perch, roost for a while and laugh as unsuspecting players get slaughtered while you just wait watch and let off one or two shots.
In short I want to see a map that requires players to build their close/mid range combat skills, and I understand that is unfair to snipers, but snipers already have the unfair advantage on all the other maps.
"Or maybe we'll just have to go through you"
#15
Posted September 29 2014 - 01:42 PM
Must admit, there is a serious lack of close combat maps in this game.
#16
Posted October 10 2014 - 04:53 PM
IrrepresibleForce, on September 29 2014 - 01:42 PM, said:
Must admit, there is a serious lack of close combat maps in this game.
Well Uptown and Origin I consider close combat. No maps are especially large though Bazaar is a good sized map. Bunker, Bazaar and Last Eco are all very open and frontline nicely mixes things. Wreckage is close range inside the ship and more mid range outside. Prosk is mid and close range with only a couple good sniper lanes. Facility is fairly open but if you know how to play the terrain you can brawl or do mid/long range stuff. There is always brawling inside the underground facility itself. But there is no padded room to duke it out in that is super compressed no.
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