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Incinerator B3-AR: MAMA


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#21 YouLosexD

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Posted March 17 2014 - 10:46 AM

Thing is - incinerator is all about heat. It has to be balanced so the spin up is slower - otherwise 2 weapons together would be completely overkill. Incinerator is an odd mech and is different to others. Vertical Saare is your primary weapon - 5 balls enough to kill a/b class mechs if you hit each time. Splash is awesome too!

I don't think it's a support mech at all, it's a very capable killer - one of the best infact.

#22 Phantasmo

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Posted March 17 2014 - 01:05 PM

View PostStingz, on March 17 2014 - 10:10 AM, said:

P4PA is somehow a burst-automatic, the DPS when it is firing is ludicrous.

The full three seconds it takes for it to start firing normally mean you're dead.

#23 hawkenus

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Posted March 17 2014 - 02:27 PM

View PostCptCoy, on February 18 2014 - 05:53 PM, said:

[font=play, helvetica, arial, sans-serif]I never used the Incinerator ability by the way, as it is absolutely useless, has no range worth a damn, and just leaves you open to die. I just dont bother with it anymore.[/font]
You should try using it as finisher move. It's also extremely helpful when you encounter flying A class mechs
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#24 Stingz

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Posted March 17 2014 - 02:33 PM

View PostPhantasmo, on March 17 2014 - 01:05 PM, said:

View PostStingz, on March 17 2014 - 10:10 AM, said:

P4PA is somehow a burst-automatic, the DPS when it is firing is ludicrous.

The full three seconds it takes for it to start firing normally mean you're dead.

Other pilots have learned how to keep P4PA revved and ready to fire.
Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
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