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The Predator is Fine.


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#1 Dew

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Posted February 19 2014 - 08:42 PM

Please tell me why my mech's ability can be made completely useless by dropping a scanner or looking in my general direction. Even if they somehow fail to notice me visually, being in line of sight puts me on radar. Being below someone's cone of vision but still in front of them puts me on radar.

What's the deal with this_

#2 Incognit0

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Posted February 19 2014 - 08:44 PM

As someone whos been playing A LOT of pred lately, I feel silly for not noticing this...

#3 nokari

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Posted February 19 2014 - 08:47 PM

Scanner is bugged. Look around the forums.

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#4 Dew

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Posted February 19 2014 - 08:54 PM

It's not just the scanner.

EDIT: I just tested it to make sure I'm not fuzzy bunny crazy, but it's true. If you're in someone's cone of vision you show up on radar while cloaked, scanner or not.

Edited by Dew, February 19 2014 - 08:58 PM.


#5 Nept

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Posted February 19 2014 - 09:18 PM

Remove radar.

https://robertsspace...orgs/OMNISCIENT


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#6 FakeName

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Posted February 19 2014 - 09:38 PM

View PostDew, on February 19 2014 - 08:54 PM, said:

It's not just the scanner.

EDIT: I just tested it to make sure I'm not fuzzy bunny crazy, but it's true. If you're in someone's cone of vision you show up on radar while cloaked, scanner or not.

Notiged that too. It's ridicolous. When they make a cloaking that actual cloaks_ I'm sick of all the bugs.
Do show mech on radar == false ._.

Edited by FakeName, February 19 2014 - 09:39 PM.

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#7 Spliff_Craven

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Posted February 19 2014 - 09:50 PM

Sorry to hear the troubles... Here's a Beta card:
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After all...It's only Beta.

I'm not impressed either...

#8 Xacius

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Posted February 19 2014 - 09:56 PM

View PostNept, on February 19 2014 - 09:18 PM, said:

Remove radar.

If this were to happen, the devs would need to work on the game's sounds to give players a way to read their surroundings more efficiently.  Honestly, I don't think the maps are even designed for it.
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#9 -Tj-

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Posted February 19 2014 - 10:16 PM

View PostSpliff_Craven, on February 19 2014 - 09:50 PM, said:

After all...It's only Beta.

It's been in beta for over a freaking year. This isn't the first time the bugged cloaks have been brought up, either. >_<)\

#10 MechCraft

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Posted February 19 2014 - 10:55 PM

Yea, stealth has some absurd issues, especially considering its primary mechanical drawbacks. Pred's cloak limits mobility and breaks if anything so much as sneezes on it - Infil's cloak is gated by a 40s cooldown and (frankly annoying) fuel tie-in.

Those should be drawback enough. We don't need nonsense like LoS cones/scanners pinging stealthed mechs on top of that. Stealth should be, well, stealth, not just a shiny blanket that doesn't do anything when people glance in your vague direction or start waving lock-on weapons around.

Edited by MechCraft, February 19 2014 - 11:10 PM.

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#11 Dorro

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Posted February 19 2014 - 11:30 PM

Arnold Schwarzenegger is in the bushes covered in mud and watching you, hitting his Q key on you to alert the enemy team of your presence.

That's what you get for killing Governor Jesse "The Body" Ventura.
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#12 [HWK]HUGHES

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Posted February 20 2014 - 12:00 AM

View Post&#045;Tj&#045;, on February 19 2014 - 10:16 PM, said:

View PostSpliff_Craven, on February 19 2014 - 09:50 PM, said:

After all...It's only Beta.

It's been in beta for over a freaking year. This isn't the first time the bugged cloaks have been brought up, either. >_<)

It's only a bug if it's not working as intended. As of now, it's functioning as designed.

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#13 Sylhiri

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Posted February 20 2014 - 12:03 AM

So infiltrators Stealth is just a speed boost now_ Nice Hughes, nice.

Edited by Sylhiri, February 20 2014 - 12:03 AM.

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#14 Qazda

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Posted February 20 2014 - 01:12 AM

View PostDew, on February 19 2014 - 08:42 PM, said:

Being below someone's cone of vision but still in front of them puts me on radar.

Are you sure that's "working as intended"_

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#15 Dew

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Posted February 20 2014 - 01:23 AM

View Post[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:

View Post&#045;Tj&#045;, on February 19 2014 - 10:16 PM, said:

View PostSpliff_Craven, on February 19 2014 - 09:50 PM, said:

After all...It's only Beta.

It's been in beta for over a freaking year. This isn't the first time the bugged cloaks have been brought up, either. >_<)

It's only a bug if it's not working as intended. As of now, it's functioning as designed.

I can understand uncloaked mechs generating a radar signature if in line of sight, but cloaked mechs_ What is even the reasoning behind that_

The worst is where someone swings their view ever so slightly over you and doesn't spot you, but your blip shows up on radar for a fraction of a second and your cover is blown. Or when people glance in my general direction when I'm seemingly behind cover, then come running after me. When I ask how they knew I was there, turns out I popped up on radar. Having a visual effect on cloak at all is absolutely meaningless if the game just up and tells you a cloaked mech is there anyway.

It's like having some guy looking over their shoulder going, "Hey! Hey! There's a cloaked guy, you just missed him!"

Edited by Dew, February 20 2014 - 01:29 AM.


#16 Muffintrumpet

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Posted February 20 2014 - 01:56 AM

cloak isn't meant to make you completely undetectable until /you/ take an action
it's meant to buy you a second or two while exploiting a distracted enemy and in that regard, particularly in a very low TTK environment where the first hit often decides the engagements, both stealth modes do pretty damn well
stealth is one of the only utility abilities that actually does something useful; be _very_ thankful it's not on the same level of usefulness as the Brawler Turret mode

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#17 DarkSpock

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Posted February 20 2014 - 02:22 AM

View PostDew, on February 20 2014 - 01:23 AM, said:

View Post[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:

View Post&#045;Tj&#045;, on February 19 2014 - 10:16 PM, said:

View PostSpliff_Craven, on February 19 2014 - 09:50 PM, said:

After all...It's only Beta.

It's been in beta for over a freaking year. This isn't the first time the bugged cloaks have been brought up, either. >_<)

It's only a bug if it's not working as intended. As of now, it's functioning as designed.

I can understand uncloaked mechs generating a radar signature if in line of sight, but cloaked mechs_ What is even the reasoning behind that_

The worst is where someone swings their view ever so slightly over you and doesn't spot you, but your blip shows up on radar for a fraction of a second and your cover is blown. Or when people glance in my general direction when I'm seemingly behind cover, then come running after me. When I ask how they knew I was there, turns out I popped up on radar. Having a visual effect on cloak at all is absolutely meaningless if the game just up and tells you a cloaked mech is there anyway.

It's like having some guy looking over their shoulder going, "Hey! Hey! There's a cloaked guy, you just missed him!"

Radar scrambler. Use it.

#18 -Tj-

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Posted February 20 2014 - 02:54 AM

View Post[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:

View Post&#045;Tj&#045;, on February 19 2014 - 10:16 PM, said:

View PostSpliff_Craven, on February 19 2014 - 09:50 PM, said:

After all...It's only Beta.

It's been in beta for over a freaking year. This isn't the first time the bugged cloaks have been brought up, either. >_<)

It's only a bug if it's not working as intended. As of now, it's functioning as designed.

So it's clearly visible, Hellfires lock on it with a sweep of the reticle, it doesn't confuse radar, and on the Infiltrator it eats fuel, only lasts as long as there's fuel available, and the cooldown resets even if you only use it for a fraction of a second. ... and this is all intended_ Seriously, what is the thinking behind this_

If that's the way you folks intend it to be, I don't really see a reason for continuing to use it on the Infiltrator. I've been shot at while cloaked so many times that I may as well not be cloaked and save my fuel, in which case what's the point of having the ability at all_

#19 Muffintrumpet

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Posted February 20 2014 - 03:08 AM

you may whine that cloak loses effectiveness at higher levels of play but I don't see how that's any different to the Turret modes similarly becoming near-useless at those levels

doubtless Hawken has problems with providing viable abilities across all mechs, and not all mechs are created equally, but the gamut of 'viable' vs 'useless' abilities in this game is extremely wide
on balance the cloaks sit somewhere near the middle of that range, which isn't all that bad - considering

"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density.  Rest assured, this is all going completely according to plan."


#20 DFTR

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Posted February 20 2014 - 05:12 AM

If this is working as designed, than the design should be changed.  

As it is Turret mode and Cloaked mechs special abilities are weaker than others.  
Turret mode also looks really lame.  

So Blitz should consume double fuel.
The Scout's Fuel ability should require the scout to stop moving for 2 seconds
The Beserkers damage should double heat generation
etc.
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