The Predator is Fine.
#1
Posted February 19 2014 - 08:42 PM
What's the deal with this_
#2
Posted February 19 2014 - 08:44 PM
#3
Posted February 19 2014 - 08:47 PM
#4
Posted February 19 2014 - 08:54 PM
EDIT: I just tested it to make sure I'm not fuzzy bunny crazy, but it's true. If you're in someone's cone of vision you show up on radar while cloaked, scanner or not.
Edited by Dew, February 19 2014 - 08:58 PM.
#5
Posted February 19 2014 - 09:18 PM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#6
Posted February 19 2014 - 09:38 PM
Dew, on February 19 2014 - 08:54 PM, said:
EDIT: I just tested it to make sure I'm not fuzzy bunny crazy, but it's true. If you're in someone's cone of vision you show up on radar while cloaked, scanner or not.
Notiged that too. It's ridicolous. When they make a cloaking that actual cloaks_ I'm sick of all the bugs.
Do show mech on radar == false ._.
Edited by FakeName, February 19 2014 - 09:39 PM.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#7
Posted February 19 2014 - 09:50 PM
After all...It's only Beta.
I'm not impressed either...
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#8
Posted February 19 2014 - 09:56 PM
Nept, on February 19 2014 - 09:18 PM, said:
If this were to happen, the devs would need to work on the game's sounds to give players a way to read their surroundings more efficiently. Honestly, I don't think the maps are even designed for it.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#10
Posted February 19 2014 - 10:55 PM
Those should be drawback enough. We don't need nonsense like LoS cones/scanners pinging stealthed mechs on top of that. Stealth should be, well, stealth, not just a shiny blanket that doesn't do anything when people glance in your vague direction or start waving lock-on weapons around.
Edited by MechCraft, February 19 2014 - 11:10 PM.
#11
Posted February 19 2014 - 11:30 PM
That's what you get for killing Governor Jesse "The Body" Ventura.
#12
Posted February 20 2014 - 12:00 AM
-Tj-, on February 19 2014 - 10:16 PM, said:
It's only a bug if it's not working as intended. As of now, it's functioning as designed.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#13
Posted February 20 2014 - 12:03 AM
Edited by Sylhiri, February 20 2014 - 12:03 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#15
Posted February 20 2014 - 01:23 AM
[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:
I can understand uncloaked mechs generating a radar signature if in line of sight, but cloaked mechs_ What is even the reasoning behind that_
The worst is where someone swings their view ever so slightly over you and doesn't spot you, but your blip shows up on radar for a fraction of a second and your cover is blown. Or when people glance in my general direction when I'm seemingly behind cover, then come running after me. When I ask how they knew I was there, turns out I popped up on radar. Having a visual effect on cloak at all is absolutely meaningless if the game just up and tells you a cloaked mech is there anyway.
It's like having some guy looking over their shoulder going, "Hey! Hey! There's a cloaked guy, you just missed him!"
Edited by Dew, February 20 2014 - 01:29 AM.
#16
Posted February 20 2014 - 01:56 AM
it's meant to buy you a second or two while exploiting a distracted enemy and in that regard, particularly in a very low TTK environment where the first hit often decides the engagements, both stealth modes do pretty damn well
stealth is one of the only utility abilities that actually does something useful; be _very_ thankful it's not on the same level of usefulness as the Brawler Turret mode
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#17
Posted February 20 2014 - 02:22 AM
Dew, on February 20 2014 - 01:23 AM, said:
[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:
I can understand uncloaked mechs generating a radar signature if in line of sight, but cloaked mechs_ What is even the reasoning behind that_
The worst is where someone swings their view ever so slightly over you and doesn't spot you, but your blip shows up on radar for a fraction of a second and your cover is blown. Or when people glance in my general direction when I'm seemingly behind cover, then come running after me. When I ask how they knew I was there, turns out I popped up on radar. Having a visual effect on cloak at all is absolutely meaningless if the game just up and tells you a cloaked mech is there anyway.
It's like having some guy looking over their shoulder going, "Hey! Hey! There's a cloaked guy, you just missed him!"
Radar scrambler. Use it.
#18
Posted February 20 2014 - 02:54 AM
[HWK]HUGHES, on February 20 2014 - 12:00 AM, said:
So it's clearly visible, Hellfires lock on it with a sweep of the reticle, it doesn't confuse radar, and on the Infiltrator it eats fuel, only lasts as long as there's fuel available, and the cooldown resets even if you only use it for a fraction of a second. ... and this is all intended_ Seriously, what is the thinking behind this_
If that's the way you folks intend it to be, I don't really see a reason for continuing to use it on the Infiltrator. I've been shot at while cloaked so many times that I may as well not be cloaked and save my fuel, in which case what's the point of having the ability at all_
#19
Posted February 20 2014 - 03:08 AM
doubtless Hawken has problems with providing viable abilities across all mechs, and not all mechs are created equally, but the gamut of 'viable' vs 'useless' abilities in this game is extremely wide
on balance the cloaks sit somewhere near the middle of that range, which isn't all that bad - considering
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#20
Posted February 20 2014 - 05:12 AM
As it is Turret mode and Cloaked mechs special abilities are weaker than others.
Turret mode also looks really lame.
So Blitz should consume double fuel.
The Scout's Fuel ability should require the scout to stop moving for 2 seconds
The Beserkers damage should double heat generation
etc.
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