Reaper vs Sharpshooter Similarities and Differences
#1
Posted February 20 2014 - 08:50 PM
With the most recent change in test drive mechs I've had a chance to get to know the Reaper and I must say I do like it, more then I thought I would. I've liked sniper roles in games but have never been very good consistently, which the Reaper allows me more freedom to do compared to most other non-mech FPS do, survivability the main factor I like.
But I've also game up against a few Sharpshooters both in and not in a Reaper and I am curious how it compares to the Reaper. From the obvious points I can discern it's slower, has more hitpoints (since it's a medium mech as opposed to a light mech like the Reaper) it's weapons seem to be slower firing higher damage versions of the Reaper's weapons and it's special ability favors damage output compared to increased accuracy.
Any finer points I am missing_ Curious to here any veteran Sharpshooter pilots thoughts and feedback, but any info is welcome regardless of where it comes from.
On a side note the Reapers increased accuracy with it's ability seems kinda trivial to be honest, damn near on the mark every shot, well the ones I aim and not flub wildly that is, (but that's pilot error not the mech short comings ) so is the 10 second accuracy boost on par with the Sharpshooter's 10 second damage increase_
#2
Posted February 20 2014 - 09:15 PM
SS iz 4 pro
But seriously, the harder hitting Sharpshooter is the better of the two, and respectively takes more skill to use.
While you do have more hitpoints, they'll disappear quickly against many CQC classes. And since your slower than a Reaper, that means you can't just up and run away whenever somebody closes, so positioning becomes much more important. Also, the Sharpshooter's Sabot is less accurate when unscoped than the Reapers, and unless your target is point blank, it's fairly unreliable to try to noscope. This of course means you need to understand how to fight while scoped (since quick scoping really isn't viable due to the mechanics in place), and be able to keep track of your surroundings. It can be tricky.
In general, except for a little bit more health, the Sharpshooter is less forgiving than the Reaper, and more suited to those who are confident in their positioning and aiming skills, but the upside is the Sharpshooter will give a greater potential performance.
FYI, people who camp with the SS are not people who are comfortable with their aiming and positioning skills. That is what we call a bad Sharpshooter. Good Sharpshooters are constantly moving and engaging in mid-close range combat).
Also, the Reaper's ability is pretty much worthless. Probably one of the worst in the game.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted February 23 2014 - 09:22 AM
Sharpshooter is much more damaging and can nail specific targets (Techs) more easily.
Both are awful when the enemy gets too close(point blank flying) due to turn cap.
Edited by Stingz, February 23 2014 - 09:32 AM.
Someone elses data of Hawken gear/mechs | and another one
#4
Posted February 24 2014 - 04:02 PM
#5
Posted February 24 2014 - 07:19 PM
Edited by kid_cryptic, February 24 2014 - 07:20 PM.
#6
Posted February 24 2014 - 07:28 PM
#7
Posted February 25 2014 - 03:35 PM
#8
Posted February 25 2014 - 06:41 PM
S4LT, on February 25 2014 - 03:35 PM, said:
Reaper doesn't even need to get close, just line of sight to nail a target with Ke-Sabot + AM-SAR/Slug.
Ability is more for close range Ke-S shots on already close targets.
Edited by Stingz, February 25 2014 - 06:41 PM.
Someone elses data of Hawken gear/mechs | and another one
#9
Posted February 25 2014 - 09:07 PM
South Asia Team
LinearFOX
#10
Posted February 25 2014 - 09:33 PM
ideas are bad
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users