Corsair-KLA
#1
Posted March 01 2014 - 08:55 PM
This weapon reminds me a lot of the legendary flak cannon in the Unreal Tournament series, the flak cannon in UT2004 for example has a more powerful grenade than the dedicated grenade launcher, but the Ut2004 flak grenade sacrifices versatility (bouncing and detonation at will)
Sources:
https://docs.google....#gid=1436396673
http://unreal.standa...ns-and-tactics/
#2
Posted March 01 2014 - 09:01 PM
#3
Posted March 01 2014 - 09:44 PM
#4
Posted March 15 2014 - 03:45 AM
#5
Posted March 15 2014 - 05:55 AM
blueberry_sushi, on March 15 2014 - 03:45 AM, said:
3.75 reload for the Corsair is unbearable, up the reload speed and lower the damage if needed.
Mode change is apparently tied to reload speed also.
shosca, on March 13 2014 - 05:54 AM, said:
kla does 132 damage with 3.75 rof with ~35 dps
mirv does 18.75 damage/pellet, 150 damage/shot, 3.75 rof with ~ 40 dps.
For reference:
tow has 2.25 rof with 125 damage and ~55 dps
gl has 2.5 rof with 125 damage and ~50 dps
Nerf the mirv from 150 to ~142 and tighten the spread just a tad bit. That is ~17.75 damage/pellet
Then reduce the rof down to 2.8~3 seconds/shot.
So you would get 142 damage/shot out of the mirv (if you land all the pellets) and kla dps would be about 44~47 and mirv dps would be about 47~50 depending on the rof.
That is all the raider needs.
Edited by Stingz, March 15 2014 - 05:57 AM.
Someone elses data of Hawken gear/mechs | and another one
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