Take Bunker out of map rotation
#21
Posted March 13 2014 - 07:15 PM
For me that would be bazaar, lot's of cover to pop over and largish open areas.
The reason it's not easy is that the low hills are great as cover for long-mid range hellfires, even curving them up doesn't give enough height to get over them.
Ppl I kill are usually doing something foolish like hovering in the air around the middle of the map.
There is one "problem" I see, and I put it in quotations because really it's the teams fault, and that's the low areas around the sides of the map, it's all too easy for a team to get stuck down there leaving them open to getting hit from all sides and above.
Specifically the 'hanger' area where team spawns.
In public matches the lack of communication can mean that's just where the battle naturally goes and I don't think it's good to have these murder bowls that I don't think many players are aware of.
#22
Posted March 13 2014 - 11:43 PM
There is SO much cover in bunker its not even funny anymore =). If you get hit by hellfires in bunker you seriously need to re-think your strategy.
#23
Posted March 14 2014 - 07:01 AM
#24
Posted March 14 2014 - 08:21 AM
I like this map, WTH!
I mean it..
.
"The difference between theory and practice is smaller in theory than it is in practice"
#25
Posted March 31 2014 - 06:53 PM
Have fun good gaming to all.
#26
Posted March 31 2014 - 07:39 PM
i bought a newegg.com homebuilt sale package, that fit midgrade "recommended" for Hawken.
and you can play other bigger power hog games as well. this solved my graphics hiccups, for those that feel this map and Last Eco should go away. just because i think Eco sucks generally, is no justification to remove it.
Arrive, Observe, Conquer. Veni, Vidi, Vici.
i don't see any problem with bunker. the AA is the shizz!
Edited by EM1O, March 31 2014 - 07:48 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#27
Posted April 03 2014 - 06:17 AM
#28
Posted July 20 2014 - 12:49 AM
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