-REQUEST-: I don't quite have the time to find out myself, so if someone could post the specific stats for the Corsair-KLA's modes, both of them (damage, RoF, etc.), I would be profoundly thankful.
Type-A “Guard” Nickname: Lawkeeper
Primary: Assault Rifle, Magnum (alternate), T32-Bolt (prestige)
Secondary: Thanatos Rifle
Ability: Counter - when activated, absorbs 25% of damage taken for 4 seconds, then adds that damage on to the next shot fired by the mech.
Description: Originally developed as a border patrol mech, it was found that the N9 Henderson frame was more suited to defending points of strategic importance and thus found its place as the guardsman's mech of choice.
- Point Defense
- Close-quarters skirmisher
DRAWBACKS: Low fuel capacity, lessened speed.
Notes - 340 armor.
Type-B “Cowboy” Nickname: Desperado
Primary: Magnum, Breacher (alternate), Reflak-35 (prestige)
Secondary: Magnum
Magnum description: deals large amounts of damage per shot with high accuracy, but shoots slowly and builds up a large amount of heat with each shot.
Ability: Gunslinger – negate heat buildup and increase firing rate for a short period of time (~3 seconds).
Description: A mech cobbled together from battlefield debris by locals whose land had been devastated by the war, the Cowboy soon became a common sight as a threatening mech used to chase off bandits and those with non-altruistic intentions. On the occasions that the machine's look itself is not enough of a deterrent, its devastating arm cannons come into play to reduce any other mech to so much scrap.
- Powerful assault
- Run and gun
- Quick runner
DRAWBACKS: Low fuel, lessened armor
Notes - 490 armor
Type-C “Rhino”
Primary: Reflak-35, T32-Bolt (alternate), EOC Repeater (prestige)
Secondary: Flechette Shotgun
Flechette Shotgun description: Deals a heavy amount of damage per shot, but fires slowly and builds up a lot of heat.
Notes: Flechette Shotgun should deal more damage than the Corsair-KLA's MIRV mode (which deals 18 damage per explosive pellet as per the latest update), but also fire slower.
Ability: Rhino Charge – when activated, the Rhino dashes forwards in a straight line, consuming all fuel available but dealing a large amount of damage to any enemy mech caught by the charge.
Description: Inspired by a long-extinct animal, the O3 Smith frame became commonly known as the Rhino for its extremely tough armor and powerful charges. When you desperately need someone to break down enemy fortifications, call a Rhino.
- Heavily armored tank
- Leads the charge
- Close-quarters skirmisher
DRAWBACKS: slower, heat builds up faster on weapons
Notes - 775 armor
Weapon Statistics
Thanatos Rifle
Description: A monster of a sniper rife, the Thanatos fires a devasting discarding-sabot, armor-piercing round.
Damage: 220
Accuracy: 75
Rate of Fire: 0.05
Effective Range: 90m
Heat Rate: 15.00
Magnum
Description: A weapon modeled after quaint old revolvers, the magnum fires slowly but steadily, and inflicts a large amount of damage per shot.
Damage: 66
Accuracy: 64
Rate of Fire: 0.60
Effective Range: 50m
Heat Rate: 7.50
Flechette Shotgun
Description: Devastating close-range weapon designed to take down mechs quickly. Powerful, but fires slowly and generates a lot of heat.
Damage: 82
Accuracy: 44
Rate of Fire: 0.25
Effective Range: 10m
Heat Rate: 12.05
-Notes-: Fires a spread of 8 flechettes, metal spikes.
Edited by HadronVictorioso, May 07 2014 - 12:29 PM.