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Seige needs a rework.


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#1 Gigaus

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Posted March 17 2014 - 02:14 PM

[sorry for  the screwed up format, this forum apparently is so bad, it doesn't accept copy/paste]


The more I play it, the more I notice some serious problems with the

game mode, ones that make it so, unless you play a very specific way, no

matter how much teamwork you have, you will lose, bar those times when

you go up against a team that doesn't know what they are doing.





first and foremost, the EU gens shouldn't stop producing EU when a ship

is launched, it simply makes no sense. Because of this, you end up with

one side bum rushing the EU collection, and effectively barring the

other side from doing anything. This pretty much makes it so one side

can just camp the AA indefinitely, without worrying the other side with

launch their ship.





Second, there needs to be some boost to the side that isn't holding the

AA. I know how silly that sounds, but I've found more often than not,

the side that launches first also holds the AA the longest. On top of

that, if it's not close, and the other team doesn't launch soon after,

they can keep their ship there usually for half or more of their enemy's

base HP. I say this after the fact that, five or so games in a row, I've

gone up against a team that held the AA with 3 or 4 Brawlers. At that

point, it's pretty much GG, there really is nothing that can be done.

Hell, I played with my friends who played this months longer than I

have, and they gave up because there's no counter to it. You go into

turret mode, and just sit there, and nothing in the world can beat your

team. On the off chance one guy falls, usually the rest of their team

just mows down the whole of the other team. There needs to be something

to prevent just wholesale Turret camping at the AA, otherwise Seige is

an utterly pointless mode-- it basically comes down to 'who can C-class

rush the fastest_'

and Third...Actually shooing the Ship, should count for something. I'm

sorry, but after having the AA basically get hella camped to the point

that, even with a good team, you cant get it back, there needs to be an

alternative to the AA. And shooting out the Turrets on the Ship should

do way more than it does currently. If I take out my enemy's forward

cannons, I expect it to do more than slightly shave off the damage

potencial of their ship. I expect to see a significant drop in

firepower, to the point it does barely anything-- which buys my team

time to actually do something!

This is pretty much what I think needs to happen with Seige, barring

proper balancing of the mechs in the game.

Edited by Gigaus, March 17 2014 - 02:15 PM.


#2 Hijinks_The_Turtle

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Posted March 18 2014 - 01:50 PM

It is true that Siege needs some work done.  They've been working on Siege 2.0 for awhile now, I wonder if it'll come soon.

#3 ASneakyFox

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Posted March 29 2014 - 05:10 PM

have they mentioned anywhere what theyre planning to change_

i agree it could use some refinement, and the rules need to be stated a little clearer... but overall i think they nailed it pretty well. Sometimes there can be kind of a "dryspell" in the action when no ships are launched and both teams are like 700 energy from launching. but i think this is more of an issue of players no understanding the game mode. theres another thread in this subforum discussing the possibility of a required tutorial and what ought ot be covered in that.

#4 mittens800

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Posted March 31 2014 - 01:34 PM

Disagree with the points in your post.

Just because you launch first means nothing.  You don't control AA_  BAI BAI ship.

EU stops so people will try to take AA.  Which considering how many people do not know to do this, is actually a good thing.
Infuriating when noob team mates just gather EU and that's it.

Entire enemy team on AA_  Hard to take, even harder when half your team doesn't even try to get on the AA, or is off doing something weird.  Which happens quite often.  With a good team, you can actually retake AA.  If the other teams magical C class mechs never die, why don't you also use a magical C class mech which is impossible to destroy_

6 People shooting first and second ship can take it down relatively "quickly".  After that it starts taking forever, for a reason: to make sure games end and don't drag on forever.

#5 Thorium123

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Posted May 05 2014 - 06:41 AM

Siege is pretty good as it is.



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