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Fun, but broken, ideas.


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#1 VocalMagic

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Posted March 22 2014 - 07:47 AM

Hey, let's post some weapon ideas that would be fun to play, but would unbalance the game.
Post, in caps, the mech that would get the weapon before the weapon itself.
I'll go first.

TECH PRESTIGE WEAPON
Mighty Morphin' Multi Weapon: Obtain the primary weapon of the mech that you last used your Helix Repair Torch on.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
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#2 Phantasmo

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Posted March 22 2014 - 07:48 AM

View PostVocalMagic, on March 22 2014 - 07:47 AM, said:

Hey, let's post some weapon ideas that would be fun to play, but would unbalance the game.
Post, in caps, the mech that would get the weapon before the weapon itself.
I'll go first.

TECH PRESTIGE WEAPON
Mighty Morphin' Multi Weapon: Obtain the primary weapon of the mech that you last used your Helix Repair Torch on.

SCOUT
TOW rocket.
Oh wait.

#3 UncleBlitz

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Posted March 22 2014 - 07:49 AM

BERSERKER
SHOCK RIFFLE

...gimme a shock riffle !...please....on a light or middle class mech...missing shock combos to hunt snipers and clean corners +.+

Edited by UncleBlitz, March 22 2014 - 07:59 AM.


#4 Hijinks_The_Turtle

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Posted March 22 2014 - 07:50 AM

View PostVocalMagic, on March 22 2014 - 07:47 AM, said:

Hey, let's post some weapon ideas that would be fun to play, but would unbalance the game.
Post, in caps, the mech that would get the weapon before the weapon itself.
I'll go first.

TECH PRESTIGE WEAPON
Mighty Morphin' Multi Weapon: Obtain the primary weapon of the mech that you last used your Helix Repair Torch on.

Oh my god that's going to be freaking scary.

#5 VocalMagic

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Posted March 22 2014 - 08:04 AM

View PostHijinks_The_Turtle, on March 22 2014 - 07:50 AM, said:

View PostVocalMagic, on March 22 2014 - 07:47 AM, said:

Hey, let's post some weapon ideas that would be fun to play, but would unbalance the game.
Post, in caps, the mech that would get the weapon before the weapon itself.
I'll go first.

TECH PRESTIGE WEAPON
Mighty Morphin' Multi Weapon: Obtain the primary weapon of the mech that you last used your Helix Repair Torch on.

Oh my god that's going to be freaking scary.
"Everyone, keep your distance, that tech's using it's Redox. HOLY BUNNIES WHERE DID THAT BBY COME FROM"

Edited by VocalMagic, March 22 2014 - 08:13 AM.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#6 Hijinks_The_Turtle

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Posted March 22 2014 - 08:09 AM

View PostVocalMagic, on March 22 2014 - 08:04 AM, said:

View PostHijinks_The_Turtle, on March 22 2014 - 07:50 AM, said:

View PostVocalMagic, on March 22 2014 - 07:47 AM, said:

Hey, let's post some weapon ideas that would be fun to play, but would unbalance the game.
Post, in caps, the mech that would get the weapon before the weapon itself.
I'll go first.

TECH PRESTIGE WEAPON
Mighty Morphin' Multi Weapon: Obtain the primary weapon of the mech that you last used your Helix Repair Torch on.

Oh my god that's going to be freaking scary.
"Everyone, keep your distance, that tech's using it's Redox. HOLY BUNNIES WHERE DID THAT BBY COME FROM"

Just watch Tech get the seeker or an SMG. xD  I'd say that's more scary.

#7 VocalMagic

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Posted March 22 2014 - 08:13 AM

ROCKETEER G2
two Hellfire-XL weapons. Fires off 8 hellfire misslles, one after the other rather than all at once. Lock-on is achieves for both weapons with the middle mouse button. the XL missiles travel slower, but are larger and have larger AoE for their explosions. Homing lock must be held throughout their flight time, or else they just end up going straight again. the missiles themselves deal only 75% of the damage of each of the normal Hellfires, so they could end up doing the same DPS, but it's harder to achieve because of the need for constant lock-on.
The ability: Targeted Overdrive. The Rocketeer automatically locks on to every enemy in sight, and launches hellfire XL missiles non-stop, each towards a random (locked-on) enemy, until the ability wears off.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#8 Null_Wing

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Posted March 22 2014 - 09:57 AM

Orbital Cannon Target Painter/Orbital Cannon

The true Death From Above.

(Ropefish, if you wade through the spam and find this topic, it beats the mininuke I know you'll suggest)

Edited by Null_Wing, March 22 2014 - 09:58 AM.

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#9 VocalMagic

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Posted March 22 2014 - 12:39 PM

INCINERATOR
D8-RAY
Shoots a beam of nuclear energy that leaves the area it hits radioactive for a short while. Anyone hit by the beam will suffer damage over time, and anyone who walks through n irradiated area will take a smaller amount of damage over the time that they are in the area for.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#10 Null_Wing

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Posted March 22 2014 - 12:57 PM

lol Date Ray

Nanite Plague Rifle: It shoots capsules filled with nanites who are coded to deconstruct whatever they land on, and if no targeted mechanics/electronics (Mechs, turrets, etc...) they spread out until someone finds them then start multiplying and deconstructing. They go for movement systems first to immobilize the target, then start tearing it apart. If a mech is nearby another mech, a small portion of the nanites will jump off and multiply on that other mech, and start tearing it apart in the same way. These nanites do not discriminate between friendly or unfriendly mechs. Users beware.
(meant for sharpshooter, reaper, or predator)

you know, I just happened to think, if you removed the immobilization, the spreading, this would actually be fun for a weapon that can do some mild Damage over Time.

Edited by Null_Wing, March 22 2014 - 01:03 PM.

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#11 VocalMagic

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Posted March 22 2014 - 01:07 PM

View PostNull_Wing, on March 22 2014 - 12:57 PM, said:

lol Date Ray
It's a Double pun.
Date Ray (D8 Ray)
Radiate (Ray D 8)

View PostNull_Wing, on March 22 2014 - 12:57 PM, said:

Nanite Plague Rifle: It shoots capsules filled with nanites who are coded to deconstruct whatever they land on, and if no targeted mechanics/electronics (Mechs, turrets, etc...) they spread out until someone finds them then start multiplying and deconstructing. They go for movement systems first to immobilize the target, then start tearing it apart. If a mech is nearby another mech, a small portion of the nanites will jump off and multiply on that other mech, and start tearing it apart in the same way. These nanites do not discriminate between friendly or unfriendly mechs. Users beware.
(meant for sharpshooter, reaper, or predator)

you know, I just happened to think, if you removed the immobilization, the spreading, this would actually be fun for a weapon that can do some mild Damage over Time.

Now that makes me think of this.

Assault-class mechs.
The Smooze: Nothing can stop the smooze. If The Smooze gets on your mech, It makes your mech 'Grumpy' and increases the rate of fire of your primary weapon, but disables your secondary weapon. You boost 25% faster, but use twice as much fuel. Debuff lasts for 15 seconds.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#12 VocalMagic

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Posted March 22 2014 - 04:14 PM

CRT-RECRUIT
The Thing-A-Ma-Jig: Launches a random object every time, including, but not limited to, TOW Rockets, Grenades, EOC-Predator mines, A BIGFOOT SWIMMING IN MID-AIR, A NON-WORKING RADAR SCRAMBLER, AND AN INACTIVE REPAIR DRONE. The real weapons have the damage of the real weapon, and can be air-detonated if possible. The non-weapon objects have a set damage, scaling with the rarity of each object.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#13 comic_sans

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Posted March 22 2014 - 05:14 PM

Slug Brawler
Slug Brawler.

#14 LoC_TR

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Posted March 22 2014 - 06:47 PM

Double Corsair Brawler

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#15 Bakuryu_1

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Posted March 22 2014 - 07:22 PM

Infiltrator, lazer katana...nuff said

#16 Null_Wing

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Posted March 22 2014 - 08:55 PM

View PostBakuryu_1, on March 22 2014 - 07:22 PM, said:

Infiltrator, lazer katana...nuff said
but it doesn't have an arm to swing it with, it will just be waving around, it would be more like a giant Bayonet or a weird ram. Basically you'd have to just ram through them to cut parts off... oooooh B) I see where this could be fun

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#17 VocalMagic

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Posted March 23 2014 - 05:58 AM

INTERNALS
Super-Conductive Armor. 4 slots. With Super-Conductive Armor on, your Heat goes up faster, but if you touch another mech, you can transfer your heat to that mech.


Prepare for the meta to be all about "Melee"

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#18 BoompigXD

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Posted March 23 2014 - 06:13 AM

Vulcan Reaper

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#19 VocalMagic

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Posted March 23 2014 - 06:15 AM

View PostBoompigXD, on March 23 2014 - 06:13 AM, said:

Vulcan Reaper
PRECISION OVERDRIVE INDEED. XD

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒


#20 weirdiolio

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Posted March 23 2014 - 06:29 AM

Tech prestige: The Fury of One Thousand Suns

Vulcan cannon like gun, fires saare giant balls at 100 per second.
Doesn't need heat, doesn't overheat, takes up heat from torch to make blue balls of fury xD




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