kanamisan, on April 06 2014 - 05:22 PM, said:
BoompigXD, on April 06 2014 - 02:35 PM, said:
Stop trying to come up with fuzzy bunny "realizzum" reasons to continue this fuzzy bunny. ISM would probably be damn useful if it wasn't for the fact that you can still see those damn health bars.
Unless your trying to explain why it would realistically only disrupt the monitors/helmet/whatthefuck and actually support getting rid of those health bars when your ISM'd, in that case, i thank you kindly
we did, but you are not willing to understand why they work they way they work. so we are at a impasse, unless you stop with your arogance and accept that its technically posable for it to only effect the camaras of the mech and not the inside hud. we wont be getting anywhere. and btw, they are very bloody useful, they are the only item in the game that will make me turn my mech away from it. that is worth a few seconds of not being shot by me. btw, just because a flashbang in other more boring shooters will make you unable to see anything, that does not mean that the ims has to stop your ability to know the condition of your mech. anyway. I hate it when people like you lash out on the people who answered your question. its really rude and makes you look bad.
I wasn't lashing out, I was saying that if your trying to prevent a change that would make an item more useful because of REALIZZUM then that's simply just a load of fuzzy bunny. Game balance should never be sacrficed for realism.
And i didn't say it was technically impossibly, i'm just saying that, again, realism should be the very LAST reason you ever decide to do anything with a game, unless your basing your game off some historical time period, it's not a good reason to fix something that's clearly broken.
Currently, i can't tell if your supporting getting rid of enemy health bars when ISM'd or not, because your only saying that this how ISM's would actually work on mechs, which i couldn't give two fuzzy bunny about.
So, getting rid of ISM health bar debacle, yay, or nay_