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CR-T Optimal Death Match Build for New Pilots!


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#1 Lightangel112

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Posted March 28 2014 - 12:30 PM

This is a short guide I want to write up to give new pilots a better fighting chance if they wanted to go into more Death Match games and for things not to be out of reach for them. All the suggestions in here will be explained.

Weapons:

Assault Rifle: has the best accuracy of all 3 weapons at longer ranges. Fires with 99 damage per second within it's optimal range. It takes 14.29 seconds until you overheat using solely this weapon.

Of course the other two weapons do have more dps like the SMC has 108.26 dps and the vulcan does a whopping 121 dps, but this all costs HC and you need the internals + items more so than the extra dps imo. Extra weapons are last on the to get list.

Tow Rocket: does a standard 125 damage a hit. Fires 55.56 damage per second within its optimal range, is remote detonated using middle mouse key or clicking the right button after it's fired.

The combined dps for the default weapons is 154.56 damage per second, so make sure to hit your tows on target and if they dodge it remote detonate it so your dps does not fall down to just 99 on the assault.

Items:

Detonator: this item deals about 60 damage to your opponent head on. Has a splash radius of 16 (not sure what the 16 means, maybe meters_) and travels at 75m/s and remote detonates with same key to fire it.

Alternatively you can replace the detonator for a scanner. This is vital information for DM's in finding more mechs to grind down quickly. So you can top that leader board and get a higher score or get higher streaks. This item is OP in DM.

Shield: this can take 450 damage and lasts for 20 seconds. It can be used to allow you more time to repair or to do burst damage without exchanging hits when on low life. You do this by going to the right side of the shield, and exposing your right arm to shoot the tow out of the shield and dodge back into the shield.

Repair Charge: the health orbs as I call them, have 170 heal capacity this is for both items and are the same as the ones your opponents drop on the floor upon dying a miserable death. The item takes 2 seconds for it to work and will last for about 30 seconds after it's been deployed, so make use of it.

Internals: they are all two slot internals. Adding any 1 slot or even 3 would make it unbalanced in some way.

Deflector: reduced 20% of damage, when boosting or side dodging. Does not work when up in the air, just remember that guys if you didn't know. This item is vital to survivability in combat. You require the 2 slot deflector as it negates 20% of a tow for example. A tow does 125 a hit, so 10% of that is 12.50 and for 20% it negates 25 damage if you were to get hit while boosting or dodging. That 20% reduction could mean life.

Repair Kit: this internal gives you an additional 15% more health from any orb. Orbs have a 170 health charge. So 15% on top of that is 195.50 health in total. Again that + 25.50 health could mean life or death.

Armor Fusor: now for killing a mech this reconstructs 13% of max armour over 20 seconds. What this means is, 13% of 525 = 68.25 health regeneration over 20 seconds = 3.4125 health per second, + 68HP is helpful.

So in total you are getting 195.50 + 68.25 health for every encounter and kill made = 263.75. If you then add the repair charge on top of a kill you made that is two orbs you get the picture now, it = 459.25 healing.

I only ever use my repair charge in really desperate situations or when I need to heal quickly via repair.


Now I know that some will say, what about the other internals etc. Well I just wanted to stick to 2 slot because that is accessible to majority of new players and who said 3 slot is better anyways__ But what about;

Advanced Reconstructor: this item is utterly useless in combat. Takes 10 seconds for it to work and when you open fire or get hit, it also deactivates. This thing wouldn't know how to keep you alive.

If you were to use any 3 slot item it would have to be either Air Compressor or Advanced Repair Kit, and you definately need to keep that deflector on. So using a 3 slot item, now means I have 1 slot left to occupy. The problem now becomes, which 1 slot item do you pick and why.

There's only 2 good choices to make here. It will either be basic failsafe or basic extractor and imo the basic extractor wins it for me. Remember you need fast healing in actual combat, failsafe would be only beneficial in the smallest of circumstances, like when hugging face to face or shooting a tow close up to a wall lol.

You definately don't want the 3 slot advanced armor fusor. It would help 20% of 525 = 105 health over 20 seconds it now = 5.25 health regen per second. That's mute compared to the advanced repair kits 25% extra health from orbs which would give you 170 + 42.50 = 212.50 health recovery and the basic extractor would then help you absorb all that health much faster, so your not sticking too long around the place.

But what if you were to combine both advanced internals.

Well that's true you get a max health regen of 317.50. But then you've lost all that damage mitigation from the deflectors. So you are pretty much back to the original setup I had drafted with all 2 slots. You lost the 25 dmg taken from tow's and some from sustain fire. So let us say we take away 50 from that. 317.50 - 50 = 267.50. It is only slightly higher than the previous 263.75 using 2 slot items, and the deflector is even more helpful when boosting away if fired from behind.

I hope this guide was helpful to some. I will enjoy seeing some of you in the Death Matches ;)

All the information (which should be up to date) in this post was obtained from this link
https://docs.google....t#gid=416460446

Edited by Lightangel112, March 28 2014 - 12:55 PM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#2 FakeName

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Posted March 28 2014 - 12:32 PM

When I dominate with my Fred I am equipped with following internals and items:

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

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#3 Lightangel112

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Posted March 28 2014 - 12:43 PM

The same as I have listed_ Awesomely Kool :D

Edited by Lightangel112, March 28 2014 - 12:44 PM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#4 WarlordZ

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Posted March 28 2014 - 12:54 PM

View PostLightangel112, on March 28 2014 - 12:43 PM, said:

The same as I have listed_ Awesomely Kool :D
I think he meant "none".  As in, he fights with a blank recruit.

It's a decent mech regardless of what you put on it.  The assault's stats are just better for a sustained damage mech though.

Edited by WarlordZ, March 28 2014 - 12:54 PM.


#5 EliteShooter

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Posted March 28 2014 - 12:56 PM

Now and for one time, I will like all posts here

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#6 KOS_Baconman

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Posted March 28 2014 - 01:05 PM

View PostEliteShooter, on March 28 2014 - 12:56 PM, said:

Now and for one time, I will like all posts here
ah ha but you do not see your flaw, and that is, you cannot like your own post, therefor you cannot like all posts here, also like this because you said you would, and it broke your logic and your laughing at yourself now. Thank you.
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#7 Lightangel112

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Posted March 28 2014 - 01:05 PM

View PostWarlordZ, on March 28 2014 - 12:54 PM, said:

View PostLightangel112, on March 28 2014 - 12:43 PM, said:

The same as I have listed_ Awesomely Kool :D
I think he meant "none".  As in, he fights with a blank recruit.

It's a decent mech regardless of what you put on it.  The assault's stats are just better for a sustained damage mech though.
Wow he uses a blank mech damn. Bravery!

Well cr-t has better heatsinks, so it can cool down faster before and after overheating. Which makes it stand on it's own imo.

Edited by Lightangel112, March 28 2014 - 01:07 PM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#8 Lightangel112

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Posted March 29 2014 - 02:57 AM

Hope new pilots are finding this topic!

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#9 Lightangel112

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Posted April 01 2014 - 03:00 PM

Good thread for new players wanting to do deathmatches, come read it.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#10 Panzer1972

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Posted April 02 2014 - 05:21 AM

Great Post ! ;)

#11 Lightangel112

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Posted April 02 2014 - 06:20 AM

View PostPanzer1972, on April 02 2014 - 05:21 AM, said:

Great Post ! ;)
Thanks. This setup also works on Assault too, but even better :D.

Edited by Lightangel112, April 02 2014 - 06:21 AM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#12 IronClamp

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Posted April 02 2014 - 07:14 AM

You people use the Recruit_
'scuse my ignorance...

"Or maybe we'll just have to go through you"


#13 hawkenus

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Posted April 02 2014 - 10:10 AM

They probably use Assaults with CR-T skin/parts
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#14 Lightangel112

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Posted April 02 2014 - 03:45 PM

When I'm playing in low level games, I like to use a mech they are familiar with so people don't accuse me of being OP!!

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#15 hawkenus

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Posted April 03 2014 - 03:04 AM

So get ready to be accused of being a hacker or cheater... :P
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#16 solo64

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Posted April 03 2014 - 05:44 AM

I swear that the best loadout for Fred is:
SMC

Green stripes
Beta camo

Dat beta camo OP I tell you, Adhesive nerf plz.

#17 IronClamp

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Posted April 04 2014 - 05:03 PM

View PostLightangel112, on April 02 2014 - 03:45 PM, said:

When I'm playing in low level games, I like to use a mech they are familiar with so people don't accuse me of being OP!!

Dude, stand up for your skills, your letting the Self control the I, and your not even in an environment with a physical social aggregate! If they call you OP, then they need to read up on how to whoop mech ass in the game guide, and also spend some time playing longer as Fred.

Or just buy a mech that they like.

"Or maybe we'll just have to go through you"


#18 Lightangel112

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Posted April 16 2014 - 01:30 PM

Bumping this topic UP!

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#19 Lightangel112

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Posted April 19 2014 - 06:47 PM

For the Assault mech regenerative capabilities is near 274 health after each kill (over time).

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#20 Lightangel112

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Posted April 26 2014 - 08:00 AM

Bump it up!

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.




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