Minor Game Update 4/3: Patch Notes
#41
Posted April 04 2014 - 12:06 AM
#43
Posted April 04 2014 - 03:43 PM
second of all and Im not sure if this is a thing or not but my heavy mechs seem to do worse for some reason. I also get placed in matches against players that I can't handle(bit unbalanced) and also noticed that the teams are very random. I had a team with some guys between rank 10-15 (Im rank 20) and the other team had 3 rank 30's.
I would really like to hear something about the heavy mechs preforming different. fule on rocketier seems less. armor seems less and speed is even worse. anyone else having these issues_
#44
Posted April 04 2014 - 05:26 PM
#45
Posted April 04 2014 - 06:28 PM
#46
Posted April 04 2014 - 07:34 PM
#47
Posted April 04 2014 - 07:45 PM
#48
Posted April 05 2014 - 09:55 AM
SuperSpartacus, on April 04 2014 - 07:34 PM, said:
#50
Posted April 09 2014 - 08:03 AM
[HWK]ZamboniChaos, on April 02 2014 - 02:05 PM, said:
- The EMP and ISM Disruptor will now correctly shut off all visor indicators
Is this supposed to include Health and Fuel indicators_ It seems those are still active for the duration of both EMP and ISM.
Offering coaching on all mechs, maps, and gametypes, PM if interested.
Violent Resolution - http://vr-gaming.org/
Hawken IRC - #hawkenscrim
#51
Posted April 09 2014 - 08:58 AM
Gabbahead, on April 02 2014 - 08:53 PM, said:
And now - when developers fix the freezin' lags_
This is not ping lags. Before the march update i did not have it...
This has happened to me a few times since the latest patch, only on Origin though. Very strange, using a new rig and have never had any issues like this before now. Not only that but Origin has generally always been one of the better performing maps.
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