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Breacher spread vs charge time


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#1 mccrorie

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Posted April 19 2014 - 04:12 PM

I don't have much time to test this. I'm wondering if a partial (say 50%) charge tightens the spread on the Breacher, or if its simply a matter of 'spike shot or full spread', regardless of charge.

#2 Duralumi

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Posted April 19 2014 - 05:08 PM

Charged shot only does about slightly more than 2/3rds of an uncharged shot.

However, charged shots have a much larger effective range, and can also allow another shot to be fired quickly afterwards (allowing the Predator to do over 200 damage within a 1.5 second timeframe using only it's primary weapon.
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#3 Lucier

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Posted April 19 2014 - 05:23 PM

As far as I know, there is no benefit to a partial charge on the breacher.

#4 mccrorie

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Posted April 19 2014 - 05:41 PM

View PostLucier, on April 19 2014 - 05:23 PM, said:

As far as I know, there is no benefit to a partial charge on the breacher.

That's what I thought.

I think it would interesting with partial spread. The animation is already there.

#5 SoldierHobbes11

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Posted April 22 2014 - 03:57 AM

The only advantage I can think of is this. I usually partially charge my shot so I can line up my shot better up close. I don't know, personally it helps me not miss. Doesn't actually do anything in game, just gives my brain an extra split second to calculate the shot.
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#6 ShadowWarg

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Posted April 23 2014 - 03:46 PM

View Postmccrorie, on April 19 2014 - 05:41 PM, said:

View PostLucier, on April 19 2014 - 05:23 PM, said:

As far as I know, there is no benefit to a partial charge on the breacher.

That's what I thought.

I think it would interesting with partial spread. The animation is already there.

I would love to see partial charge effect spread




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