What`s the best sniping map_
#1
Posted April 20 2014 - 06:35 PM
And whats the best tactic on them_
#2
Posted April 20 2014 - 07:03 PM
#4
Posted April 21 2014 - 05:05 AM
#5
Posted April 21 2014 - 10:23 AM
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Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
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#6
Posted April 21 2014 - 11:03 PM
2. Bunker
Also my top hated maps. Big long open sight lines, not a lot of cover. No real elevation changes. No corner play. Not a ton of sneaking around and flanking. Games devolve into lopsided zergs very quickly. God I hate them.
#7
Posted April 22 2014 - 12:34 AM
#8
Posted April 22 2014 - 02:35 AM
#9
Posted April 22 2014 - 03:57 AM
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes
#11
Posted April 22 2014 - 01:14 PM
Edited by Climatic, April 22 2014 - 01:22 PM.
#12
Posted April 22 2014 - 02:05 PM
Origin for the right reasons.
#13
Posted April 22 2014 - 04:26 PM
Climatic, on April 22 2014 - 01:14 PM, said:
At that point take portable scanners, not even cloak will save targets from being spotted.
Someone elses data of Hawken gear/mechs | and another one
#14
Posted April 22 2014 - 11:44 PM
Which paradoxically means good shooting for Snipers, Rocketeers, Grenadiers, etc who DON'T try to get the objective themselves and instead sit on those ledges looking down, so you can still lose the match while racking up the open air next to no cover kills.
As for Bunker, I kinda like the map because it violently separates the bad lone wolves from the team player survivors. Yeah yeah "But I'm Flanking/But It works when I flank!" is a frequent response to that comment, but not so much for the countless people who get vaporized when the enemy teams who stick together turns slightly to the side and shoot them all at once when they, maybe, take one guy with them.
Bunker can be good or terrible for snipers depending on who is playing, Nowhere on the map has coverage of literally everywhere, not even perch on top of the bunker itself. Missile Assault can be a bit more tricky than TDM against snipers, but every silo has it's little nook that a sniper who won't get off his ass and close distance can't shoot at while you cap.
Of course, that is assuming targets with a brain. More often you see people just thruster boost directly towards a pair of snipers cozying up with a rocketeer from halfway across the map and wonder why people didn't follow them into the gunfire or why their vulcan didn't kill the snipers before they died.
Edited by SectionZ, April 22 2014 - 11:46 PM.
#15
Posted April 22 2014 - 11:50 PM
SectionZ, on April 22 2014 - 11:44 PM, said:
Each team has about two "snipe" hotspots against the AA, both of which are extremely vulnerable to flanking and suppression fire due to its close proximity to the AA itself, ie. neither of them are very safe, I'd be surprised if you can even have your head stuck out for more than a couple of seconds before people send you back into cover with suppress fire.
#16
Posted April 23 2014 - 12:13 AM
reVelske, on April 22 2014 - 11:50 PM, said:
Words about flanking being a thing on any sniper location that isn't protected by base turrets here.
The only black and white reason Eco's AA could be considered a "Bad" sniper location, is because people can shoot back at the snipers and possibly hurt them. Which we all know sends you to Sniper summer school while the cool snipers get to go to Harry's Headshot Hambuger Hut.
EDIT: vvv Yes, we have very separate mindsets for what is "Best", but both are still are good spots for sniping. Origin is definitly SAFER... For both he sniper, and the target. Meanwhile on Eco, the sniper has to actually put himself at risk, but I've regularly seen people make more sniper kills happen in a single Eco ship launch than a good stretch of Origin Siege in it's entirety in my personal experience*
*Personal Experience: Results May Vary.
Edited by SectionZ, April 23 2014 - 12:32 AM.
#17
Posted April 23 2014 - 12:22 AM
#18
Posted April 23 2014 - 12:32 AM
Why so little snipe love for Bazaar_ Enough cover to make it tough, but enough site lines to make it interesting. I find myself pulling a bunch of shoot and move when I'm on it, even as a SS. Honestly it feels like if Bunker were interesting, it would be Bazaar.
Last Eco is definitely a sniper map, but not as lopsided toward snipers as Bunker.
Prosk in TDM if you get a good team (or a couple good partners) is a sniper's heaven. Take and hold the bridge, snipe everyone in the lower parts of the map as they move around, have your teammates clean them up when they try to get up the ramps on either side. High kill counts and angry comments in all chat for everybody!
Edited by Mawnkey, April 23 2014 - 12:33 AM.
#19
Posted April 25 2014 - 06:43 AM
#20
Posted April 25 2014 - 04:21 PM
Plus, running around on the rooftops makes me feel like Batman.
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