need help with PAPA
#1
Posted April 22 2014 - 06:05 PM
HOW DOES ANYBODY KEEP SUSTAINED FIRE WITH THE PAPA__!_!
I understand to alternate between the two weapons. but you cant get a rhythm down, as soon as a team mate comes around you suck up all there heat while spinning up, then fire off 2 shots and BOOM! over heated... even spamming the secondary... which leads to death cuz you are no longer spewing all kinds of lead or "whatever future matter of hawken" down range. after awhile, i like the papa, i don't mind the spin up cuz it leads to all kinds of power, but as a team based game, the absorption of heat throws off any pilot.
if im missing something or if somebody does well with it i would love some tips. i dont mind practicing for a few hours more with it
also i would like the spin up noise a little louder...
Thanks.
#2
Posted April 22 2014 - 08:04 PM
Edited by Xacius, April 22 2014 - 08:04 PM.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#3
Posted April 22 2014 - 09:24 PM
#4
Posted April 23 2014 - 12:25 AM
Even hammering M2 with the larger fireballs, you won't be holding down the M1 for longer than a second or two at a time once it gets spun up to BBQ time. The papa is a violent heat dispenser that just happens to be powered by bullets.
If you care about bullets more, go baby and never let go of M1 all match except when you are boosting, go Baby. If you want to practice your insane Godzilla impression and roast your fellow C classes, go Papa.
#5
Posted April 23 2014 - 01:14 AM
"Yo, let's make a powerful gun that generates so much heat it can not show its full potential. Ever." Great design ;]
Maybe... Just maybe... What Incinerator needs is not another vulcan, that cannot be used like one, but something different_ Dunno, like shotgun, railgun.. Something with low RoF, maybe high charging time, and ofc high heat generation per shot. Because what exactly is the point of Gatling gun that has to be fired like a freakin' semi-auto_
#6
Posted April 23 2014 - 02:32 AM
McBonY, on April 23 2014 - 01:14 AM, said:
"Yo, let's make a powerful gun that generates so much heat it can not show its full potential. Ever." Great design ;]
Maybe... Just maybe... What Incinerator needs is not another vulcan, that cannot be used like one, but something different_ Dunno, like shotgun, railgun.. Something with low RoF, maybe high charging time, and ofc high heat generation per shot. Because what exactly is the point of Gatling gun that has to be fired like a freakin' semi-auto_
A highly-mobile C class with 2 burst weapons, one of which allows you to lose heat_
No thanks.
The PPA should be fired like a burst-rifle, not a semi-auto.
#7
Posted April 23 2014 - 04:29 AM
If you are NPA and carelessly leave the papa trigger down a beat too long, you gotta do some weird dancing while you cool off.
Try not to punch a hole in your monitor, or generally break nearby objects/structures in frustration.
Take frequent breaks. Stay away from sharp objects for the duration of your papa bear training. Good luck
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#8
Posted April 23 2014 - 07:13 PM
-spinning
-fire
-alternate and fire saare
-spinning
-fire NO WAIT A TEAM MATE
-overheated....
guess just more practice... or more baby.. bleh
#9
Posted April 23 2014 - 10:00 PM
Audible_Silence, on April 23 2014 - 07:13 PM, said:
-spinning
-fire
-alternate and fire saare
-spinning
-fire NO WAIT A TEAM MATE
-overheated....
guess just more practice... or more baby.. bleh
If anything my main issue with the Papa isn't that I have to carefully feather M1, so much as the fact that I feel like I will destroy my mouse from constantly hammering M2 from how fast heat builds up and how literally nonstop your fireball train can/has to be. The former I could deal with, the latter not so much since even with the big fireballs, the Papa outpaces your ability to vent heat with fireballs. It is FUN being a nonstop fireworks display, but it feels like it is as destructive to my hand and my mouse as it is the enemy.
And I am the sort of clicker/typer who has worn a fingertipprint and nail groove into my D key. Less so S, A and W are fine though.
Also, Papa means you can spam that heat dispersal ability if you are into that sort of thing. Even if most of the time it is just a "please shoot me" sign to those out or range, or those who barely survive and slam a tow into your recovering face before they go.
Edited by SectionZ, April 23 2014 - 10:02 PM.
#11
Posted April 24 2014 - 01:25 PM
#12
Posted April 25 2014 - 01:19 PM
Only mech that can still "shoot" you once you emp it.
#13
Posted April 28 2014 - 03:04 PM
All three weapons on this mech are decent/good, and serve a purpose.
The BBY is for the "babies" who just picked up the mech (not trying to be insulting, just proving a point). It is to demonstrate how to use the primary and the secondary in tandem, heat management, and a general feel of the Incinerator.
The PPA is the big-daddy of DPS, but is too hot for inexperienced players, and even some experienced ones. Needs to be held in check at all times, meaning both pre-reving it and heat management in the form of burst fire. Currently my favorite primary for TDM as it allows maximum alt-SAARE spam.
The M4MA is for only the most experienced players, as it loses quite a bit of DPS from PPA and is not hitscan. However, I prefer this weapon for objective game modes for its superior area-denial capabilities, as its arc is nearly identical to the SAARE. It also has the nice bonus of adding another element of support to this support mech; once you can hit enemies at range with it, you can help your allies win duels by causing the opposing mech to overheat much faster. To give some feel for it, an unaware Assault/CR-T will overheat before they realize they had to use their ability in the first place.
The ability though, leaves a little to be desired. especially after its nerf, though that was somewhat justified in a pure mechanic/logical sense. I personally believe that, because of damage falloff now, the AOE should be much larger. Toss in the fact that using it while having PPA equipped makes you unable to deal damage afterward for 3 seconds and it really feels like a buff of some sort is in order.
All in all, I find this mech extremely rewarding to play, provided your team works as a team and you can stick with them. Many a game I have had where my team and I stuck together, with me shelling the distant enemies with fire while my teammates rained TOWs and grenades, and nearly instant-killing those mechs that came close with horrific concentrated fire. Just play like the Class-C it is, and never stop shooting
Edited by ninjab3ta, April 28 2014 - 03:04 PM.
#15
Posted April 29 2014 - 06:06 PM
Don't bother with the low conversion SAAR, you'll spend the entire time overheated.
It great for when people group up or choke points, I often get allot of surprise kills. The ones that are in denial about the shear amount of damage it can doll out in such a short time.
Frankly I can't wait to try the M4MA when I can afford it, just so I can avoid overheating so much.
Edited by Mechta, April 29 2014 - 06:09 PM.
#16
Posted April 29 2014 - 07:47 PM
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