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The Basics of TDM


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#1 UrKungFuNoGood

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Posted April 27 2014 - 10:21 AM

Stick together. I can not stress enough the importance of this. You will get chewed up by yourself. You don't want to all be crowding each other to the point of not being able to dodge or use cover, but you want to be in the same area as the rest of your team.

Do not be afraid to run away if your health is low. Your death contributes to the other team's score you know. ;)

On respawn, regroup with your team ASAP. If you try to engage the enemy on the way back to your team, the odds are overwhelmingly against you. Because even if it just looks like one guy, there are probably more of the enemy in the area that are not on your radar and you will get into trouble very quickly.

If you need to heal, put your team between you and the enemy and find a corner. Get well enough away from the edge of it so that detonated TOWs and other splash damage weapons can not continue to damage you, and also to leave enough room for another mech in case a teammate needs to find cover.

Do not boost or dodge until you are engaged in combat. Boosting and dodging triggers your presence on the enemy radar. If you walk around the map you are invisible to the enemy radar and you increase your chances of surprising an enemy.

Use your radar!

Mark enemy units that are not engaged in the main fight. Call for assistance if you need heals or help surviving an ambush.

Focus your fire. Shoot at the same guy that the person next to you is firing on. Every enemy mech you eliminate reduces their firepower.

Finish off your main target before taking on someone else. If you are fighting someone and another enemy engages, do NOT change targets unless he has less health remainging than the guy you were initially fighting.

Be aware of flanking maneuvers. This is the only time you should consider switching targets. A flanking enemy has opportunities to easily finsih off your low health team mates that are healing behind cover. Call out flanking enemy with your mic, and/or mark them on radar as soon as you are aware of them.

Keep moving. If you stand still out in the open you will be dead in seconds. I am amazed at how many people do this.

Learn to dodge. Dodge often and not always in the same direction or pattern. If all you do is dodge left, dodge left, dodge left, your movement is easy to predict and you will eat a lot of secondary weapons fire. Same goes with dodge left, dodge right, dodge left, dodge right... Change it up.
Use cover. Dodge in and out from behind corners to fire your secondary.  Don't always dodge the same distance. Start your dodges from different distances from the edge of the cover you are using.

Edited by UrKungFuNoGood, April 27 2014 - 10:22 AM.

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#2 FakeName

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Posted April 27 2014 - 11:45 AM

100% Pus*y style >.>

MY PLAYSTYLE of TDM:

- Engage whenever you can, never stay back and do this surpression fire. Fight like a man.
- Focus the Tech, everyone hates them.
- Always press G and H after you killed an enemy or just place your holo taunts in the middle of the enemy team
- Win
- Never trust a teammate (this is EXTREMELY IMPORTANT). They will probably fail to cover you or just use you as their personal shield
- Never be in the enemy's sight (ambush is still the most effective attack in hawken, though it suffers from this noobish style in hawken right now aka, 100% accuracy, no heat, etc.)
- Fight to death: If you are cought in a rare 1v1, accept! Don't be a fuzzy BUNNY! FIGHT DARN! Be someone with balls and do not run to your team for help.
- Never play Assault: It's a moral thing


Now people know I am a main problem but GUESS WHAT! I have a 66% WIn ratio (Team) So my tactics are obviously effective. Just in case someone blames me now.

Edited by FakeName, April 27 2014 - 11:46 AM.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

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#3 Skitzo1d

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Posted April 28 2014 - 10:45 AM

View PostUrKungFuNoGood, on April 27 2014 - 10:21 AM, said:

Stick together. I can not stress enough the importance of this. You will get chewed up by yourself. You don't want to all be crowding each other to the point of not being able to dodge or use cover, but you want to be in the same area as the rest of your team.

Omg yes yes and yes, three simple rules for tdm

1.) stay with your team

Spoiler

Spoiler

This cannot be stressed enough, you know your going to lose when you come into a match and you have your entire team spread across the entire map and noone is fighting together.  Normally this is the map we wind up with 20 or less kills and I have 10 or more of them :(.

Edit: Oh yea there is a 4th rule I forgot its called kill the tech, you see that little box head (not fred) flat top stuck between that heavies cheeks with some beam of fuzzy yellow stuff between them_  Kill the little one before you go for the heavy.

Edited by Skitzo1d, April 28 2014 - 10:52 AM.

Fred is sad hes not like the other robots

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[12:43] <@ThirdEyE> skitzo1d = worst reaper NA

#4 FakeName

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Posted April 28 2014 - 11:33 AM

View PostSkitzo1d, on April 28 2014 - 10:45 AM, said:

Edit: Oh yea there is a 4th rule I forgot its called kill the tech, you see that little box head (not fred) flat top stuck between that heavies cheeks with some beam of fuzzy yellow stuff between them_  Kill the little one before you go for the heavy.

You see this red crosshair on the chasis of the Tech_ You see these red rings with a red cross on the Tech_ THERE YOUR BULLETS HAVE TO GO!

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

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#5 Skitzo1d

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Posted April 28 2014 - 11:49 AM

View PostFakeName, on April 28 2014 - 11:33 AM, said:

View PostSkitzo1d, on April 28 2014 - 10:45 AM, said:

Edit: Oh yea there is a 4th rule I forgot its called kill the tech, you see that little box head (not fred) flat top stuck between that heavies cheeks with some beam of fuzzy yellow stuff between them_  Kill the little one before you go for the heavy.

You see this red crosshair on the chasis of the Tech_ You see these red rings with a red cross on the Tech_ THERE YOUR BULLETS HAVE TO GO!

Cant believe how many people I see plugging away at the heavy while the tech sits back just healing.

Fred is sad hes not like the other robots

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[12:43] <@ThirdEyE> skitzo1d = worst reaper NA

#6 mccrorie

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Posted April 28 2014 - 02:35 PM

View PostUrKungFuNoGood, on April 27 2014 - 10:21 AM, said:

Stick together.

the end!

D:

no1 rule which is so hard to get right for so many peeps

#7 Blood_Jester

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Posted April 28 2014 - 08:14 PM

The "not sticking together" is what causes so many people to think A-classes, which specialise in picking off mechs that are by themselves, as OP.

Scouts, infiltrators and beserkers may need the odd tweaking but overall a group that sticks together and provides concentrated fire can wipe out a A-class before the pilot can even dodge. Players who like to wander off by themselves and get into a 1vs 1 with a A-class is like a player who fights a turreted up heavy face on, not trying to get the back i.e. you are placing yourself in a situation where the opponent benefits.

Sure there a plenty of C-class and B-class players who can wipe out A-class players with skill, but I am referring to the new guy who goes off by his own.

Remember it is a TEAM deathmatch, do not complain when the opponent engages you in a 2 vs 1, do not complain when your team mates kill an opponent you were fighting. In most FPS TDM the time to kill is so low that it makes you feel like most matches are 1vs1, in Hawken the higher health pool means if you shoot at someone, their team can often have time to come and back them up. Players have such a hard time grasping this concept, it's not about two teams splitting up and each player fighting each other individually, this is about two teams, working together to destroy the other.

Also when we say "stick together" we also mean:
  • Do NOT block line of sight of your allies, if you are a close range mech please don't stand infront of the reaper, sharpshooter or rocketeer firing your SMG at enemies that are on the opposite side of the map
  • Do NOT block paths of retreat for your allies, please step to the side, dodge or fly so your wounded team mate can run past you, and then you can engage the enemy
  • If your mech is designed to flank e.g. predator, infiltrator, raider and scout it does not mean walk half way across the entire map so that you are no use to your team, it means flank the enemy but stay within support/covering fire distance
  • If your mech is designed for long range, please stay behind your team, not high up on a ledge on the opposite side of the map, where your team mates can't help you if you are suddenly ambushed by a group of scouts, infiltrators or raider
  • Do not stand behind a predator player, a stray shot aimed at you can decloak the predator
  • Use the Q (enemy sighted) or Z (request help) button if an enemy mech flanks your team and starts attacking you from behind, your team are there to help you but they are not their to constantly watch your health
  • Do not use any type of grenade if your team mates are near the enemy unless it's to save them from dieing

Edited by Blood_Jester, April 29 2014 - 01:09 AM.


#8 MomOw

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Posted May 08 2014 - 03:11 AM

that... and don't play with a ping greater that 100 and less than 40 frames per seconds....
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