nepacaka, on May 04 2014 - 03:14 PM, said:
Quote
My raw approach right now would be as follows:
1.- C Class mechs: Air Compressor + 180º air turn both equipped by default.
2.- B Class mechs: 180º air turn by default or perhaps Air Compressor equipped by default instead..
3.- A Class mechs: As it is now. You've to purchase both internals.
Thoughts_
unfair
mech like brawler not really need air-dodge. because he flying like... stone
XD
In other words, poorly. it's just not need air-dodge. but if make air-dodge equipped by default, it's just make many mech (actually, most of A- and B-class) stronger by default, while others mechs do not offer any advantages.
besides, after
#increasethespeed it became much easier to fight against mechs using AC. But, newbie player still can't beat any mech with air-dodge.
air-dodge it's just kryptonite for players with less than 1600-1700 rating.
Unfair_ -> Nopers. I said these were raw suggestions. Basically a brainstorming exercise from me as a first ground to discuss in here (as well).
Brawler_ -> Might be exceptions; why not_ On the other hand, C class mechs could well execute their own and distinct air maneuvers for a better addition as value in the game. Meaning with that unique distances, velocities, accelerations -and even heights if you wish..- for their own air combat style. That would be interesting enough to be evaluated up there, IMHO.
Poorly... -> Not precissely the most appropiate calification. Due that -although pretty raw- these suggestions are not precissely poor nor quite simple but a set of potential specs as first ground which could represent as moderate impact in gameplay as probably an addition of value to the game.
More facts plus a couple more of "looking back" quick glances -> Air combat was pretty clumpsy in the past. It was improved with the addition of the 180º mid-air turn and Air-Compressor. The current scheme has inconveniences or things which may be improved_ Yes, probably. However, a bit chunk of my initial point would be: Contribute to move forward, look back to isolate where the problems are and which ones as much specifically you can, and coherently dissect and rationalize the good and the bad of the feedback we apport in here.
More facts, Vana stated that they were thinking on the possibility of going universal with certain parts of the air maneuvers -for every mech in the game. IIRC, that was what he said during a Cockpit show time ago. And the crowd made comments on this as well -check the Cockpit's twitch channel to know more). Such a move would cause big impact in gameplay; no doubt about that. Ergo my initial feedback on the subject in here( as well).
You don't like the 180º air turn_ Well, just don't use it then. Why you don't like it_ Ellaborate well to let us know why. Although lemme tell ya.. To be ending up as a fat or thin duck in mid-air isn't fun most of the times. I think many players will agree on this. Are air dodges like, let's say, pretty difficult to handle by some players_ Yes, probably (mostly when executed by certain A class mechs -and I remember, for instance, how Houruck loves to execute intrincate air maneuvers while piloting their A class mechs. Hence my surprise when I see him being so contrary about the 180º air turn... anyways ..
Quick Conclusion: Don't say nay so quick. Think, evaluate, imagine... don't imitate.. or something.
Hope this helps somehow, that's my goal, not anything else; just to make the game better if possible.. remember that.