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Fall speed internal


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#1 FuryMonster

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Posted May 01 2014 - 10:22 PM

This internal would naturally always make you fall 2-3x as fast  1-2 slots is respectable amount 3 being to many. It doesnt come up often but i know atleast once a game I find myself saying " if i could have fell faster there I would've lived or saved somebody "

I think of it as the Kirby down+B brick mechanic from super smash bros where u fall real fast quickly and you use it ( for damage now becuase goomba dmg is real ) or to avoid stuff instead of floating like a magical fairy.


pros
-no fall damage internal may actually be used by somebody for the first time since it was released
-new mechanic where u dont get stuck into the floor when you fall makes this internal pretty realistic and usable
-could add whole new dynamic to maps with multiple levels / high points to fall from ( origin bridge / facility jump pad area )
-goomba stomping just got buffed and this makes it easier to do
-can actually be used to make you less predictable when using air dodge or jumping in general  (space bar negates falling)

cons
- no fall damage internal would be near mandatory because ude take real fall dmg often
- people could troll and only go for goombas
-C's will become more popular than they already are further removing A's from the game ( accelerating hawkens plans of removing a's from the game faster than intended )
- could make it hard to manuever mechs with low air dynamics or low fuel tanks.

Edited by FuryMonster, May 02 2014 - 09:02 PM.

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#2 DaPheel

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Posted May 01 2014 - 10:26 PM

goomba stomp!
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#3 WarlordZ

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Posted May 01 2014 - 11:09 PM

Seeing as how this would require the shock coil to be practical anyway, why not link it to that_  Maybe a shock coil MK-II_

#4 Sylhiri

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Posted May 01 2014 - 11:26 PM

It was called the Sylhiri device :P

[13:14] <nonsiccus_work> uh oh

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#5 Houruck

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Posted May 02 2014 - 05:39 AM

What if C-classes could make that activating turret mode in air_

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#6 grandreaper

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Posted May 02 2014 - 06:58 AM

Think of the crush kills

#7 Skitzo1d

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Posted May 02 2014 - 10:54 AM

View Postgrandreaper, on May 02 2014 - 06:58 AM, said:

Think of the crush kills

that literally was my first thought

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#8 FuryMonster

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Posted May 02 2014 - 08:48 PM

if fall speed was 2 slots,
no fall damage is 1 slot
air dodge is 3 slots
= 6 slots
= air build complete

let the fun begin.

Edited by FuryMonster, May 02 2014 - 08:49 PM.

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#9 ninjab3ta

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Posted May 06 2014 - 02:11 PM

View PostFuryMonster, on May 02 2014 - 08:48 PM, said:

if fall speed was 2 slots,
no fall damage is 1 slot
air dodge is 3 slots
= 6 slots
= air build complete

let the fun begin.

You, sir, are one devious bastard. I like your style.




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