Edited by error_0x00000000, May 01 2014 - 11:17 PM.
WEAPON STATS: DAMAGE OR DPS
#1
Posted May 01 2014 - 11:16 PM
#2
Posted May 02 2014 - 03:25 AM
Edited by Frisbee_Player, May 02 2014 - 03:25 AM.
#3
Posted May 02 2014 - 03:31 AM
But yes, although they already did revamp the stat system, for me, it doesn't really show anything except rough stats that don't even apply to an actual mech fight where everyone is dodging everywhere and shots don't always land.
I'm sure a better table would be
Effective DPS, damage per shot/burst, shots/s, rough heat production, etc.
And even if the team doesn't want to reveal actual numbers, they can do a rating of 1-10 based on all these variables instead of the very sketchy rough idea we have now of just one word "damage" (which I still have trouble figuring out if it means DPS or DPburst/hit or just the overall damage potential of the weapon)
So darn broke :(
#4
Posted May 02 2014 - 05:24 AM
#5
Posted May 02 2014 - 06:47 AM
renynzea, on May 02 2014 - 05:24 AM, said:
[Sheet 1], [Sheet 2] Check between both to make sure numbers aren't off on some things.
Someone elses data of Hawken gear/mechs | and another one
#6
Posted May 02 2014 - 12:50 PM
so one doesn't have to hunt down black market weapon data on the internet
hahaha
comparing DAMAGE to RATE OF FIRE would yield a rough DPS
i just think the current stat neglects RANGE so it is inaccurate when considering some weapons
shotgun vectors, explosive radius et cetera
not 1-10... 1-100 DAMAGE rating per shot would be more intelligent if they don't want to give actual values
#7
Posted May 02 2014 - 03:03 PM
Thus DPS would be difficult to measure. Also does effective range make a actual difference, or is it just te game designers saying that it is only accurate up to here_
#8
Posted June 25 2014 - 11:31 PM
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