Recommendations on Reaper Loadout_
#1
Posted May 04 2014 - 04:29 PM
-I'm definetely keeping the evasive device and at least a basic deflector.
-I'm thinking something along the lines of Evasive/B.Deflector/Composite/Extractor(I often go for EU) or Evasive/Deflector/Extractor
-No air compressors. That would be negative to the sniper play style.
Just want some input/thoughts from the more experienced players out there.
#2
Posted May 05 2014 - 08:04 AM
If not then just go Extractor / Repair Kit / Deflectors
If you are not moving, why aren't you using SS instead_ It's way better if you are just sitting there (which is a terrible strategy in general).
#3
Posted May 05 2014 - 11:31 AM
I'm just thinking, air compressor might not be that useful since I'm going to be trying to aim instead of going into conflict against an enemy in the air, which is what should I use my berserker for. If I want to be mobile, there's a higher chance of me just dodging on ground into cover/around an enemy. IMO, it's not worth using air compressor to dodge in air while you can achieve the same thing on ground unless you're going for a specific purpose such as air combat, which the reaper should not be suited for as a sniping mech. I just won't use it that often given my playstyle.
Amisto, on April 29 2014 - 12:46 PM, said:
Edited by sabrehawk90, May 05 2014 - 11:48 AM.
#4
Posted May 05 2014 - 01:59 PM
#5
Posted May 05 2014 - 03:09 PM
TTU_Phoenix, on May 05 2014 - 01:59 PM, said:
Thanks for the input though.
#6
Posted May 08 2014 - 06:06 AM
#7
Posted May 08 2014 - 08:17 AM
ninjab3ta, on May 08 2014 - 06:06 AM, said:
I considered the Replenisher, but I don't use Precision Overdrive that much except if I find myself in a knife fight. That said, a really aggressive Reaper player could get a lot of use out of the ability, so it certainly seems viable.
#8
Posted May 08 2014 - 01:23 PM
Here's my loadout:
Primary:
hawkins RPR
Items:
Sheild MK II - to be used for getting away, and to put on C's so you can play peek-a-boo with them
Scrambler MK II - suggested for any A mech IMO, is helpful for getting away and for fighting
Internals:
Shock Coil- fall damage is annoying as hell
Basic Deflectors- so is getting hit by a TOW when dodging
Basic Extractor- as is getting killed because you took too long at an orb
Basic Reconstructor- nice to have a bit of health regen if you are running
Armor Fusor- very useful in cqc to have constant health regen
As I said I go cqc, so my loadout reflects that. It can be good as a front-line sniper with the slug too though.
As a side note, I'm fully ranked with reaper, and I find it to be a less than adequate sniper, even with the slug rifle it lacks the punch that SS has, its more suited to skirmishing/ assassination. The Hawkins also makes it very good for every range (sorta like the bruiser with the vulcan and hellfires) so you can go cqc, but still pick people off from far away if you need to.
Edited by Frisbee_Player, May 08 2014 - 01:30 PM.
#9
Posted July 18 2014 - 06:38 PM
mk3 Repair charge
mk1 shield
Slug
or
AC, Fuel convertor, Deflectors
mk2 emp, mk2 repair charge
Slug
I usually play a lot of mid-range but enjoy closing in on my targets if it's worth it.
#10
Posted Today, 12:07 PM
Frisbee_Player, on May 08 2014 - 01:23 PM, said:
Here's my loadout:
Primary:
hawkins RPR
Items:
Sheild MK II - to be used for getting away, and to put on C's so you can play peek-a-boo with them
Scrambler MK II - suggested for any A mech IMO, is helpful for getting away and for fighting
Internals:
Shock Coil- fall damage is annoying as hell
Basic Deflectors- so is getting hit by a TOW when dodging
Basic Extractor- as is getting killed because you took too long at an orb
Basic Reconstructor- nice to have a bit of health regen if you are running
Armor Fusor- very useful in cqc to have constant health regen
As I said I go cqc, so my loadout reflects that. It can be good as a front-line sniper with the slug too though.
As a side note, I'm fully ranked with reaper, and I find it to be a less than adequate sniper, even with the slug rifle it lacks the punch that SS has, its more suited to skirmishing/ assassination. The Hawkins also makes it very good for every range (sorta like the bruiser with the vulcan and hellfires) so you can go cqc, but still pick people off from far away if you need to.
"and to put on C's so you can play peek-a-boo with them" Was scrolling along looking over your post and noticed that. So true. Gave me a chuckle.
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