Meraple, on June 01 2014 - 12:39 PM, said:
What would be so hard about playing it_
It'd require zero to none skill in terms of dodging.
In terms of dodging - yes. But "skill" isn't limited to dodging and shooting. "Twitch" is. Skill = Twitch + Tactics.
Playing heavy (and I mean turret mode "heavy") mech requires less of a Twitch bit much more of a Tactics. Light mechs can easily flank, engage only favourable battles and run away when needed. Heavies can't do any of it.
Existence of a heavy mech that is difficult to kill in a direct combat also improves use of Tactics by other team. They begin to flank, ambush and harras more often instead of making stupid ololo-rushes.
Making a C-class mech that dodges two times more than a light mech won't improve Tactics. It would only promote more ololo-rushes and domination by Twitch.
Brycko, on June 02 2014 - 01:41 AM, said:
camtheking20, on June 01 2014 - 01:05 PM, said:
Why not_ Yeesh, I thought it was balanced. The arms don't have to react instantly.
I agree that turret mode needs a little more protection from the sides but I don't like that idea of auto-defence.
1) It doesn't require attention from player. When flanked, damage control should be done by player's hand not by automatics.
2) When a heavy mech figting someone 1 on 1, he always faces him. So extra protection from the sides won't be needed.
3) Damage from the sides may come from exploding TOW midair. In that case arms would react and leave front side undefended in a most critical moment.
Edited by Van_Tuz, June 02 2014 - 03:47 AM.