... 90 FOV maximum is too low.
There are 2 arguments I can think of for a low limit to be set, so allow me to rebuttal them:
- A high FOV effects the art/look of the game in an unintentional way
In alpha I played with it set to 120. I witnessed absolutely zero flaws with the way it looked- no misaligned shadows, no weapons clipping through my screen
(In Chivalry: Medieval Warfare, you're allowed to crank the FOV up to 120, but this causes many weapons to clip through the screen and appear cut in half... personally, I'm glad to have the option despite this), and no more clipping of other game assets than when using a smaller FOV. The one issue I found with high FOV was that it also applied to the third person repair cam, which gave a tremendous corner peeking advantage- my suggestion is to lock the FOV to 70 when in third person repair, no matter what settings are being used.
- A high FOV gives an unfair advantage
There is one undeniable advantage to a high FOV- you can see more of your surroundings, resulting in more awareness. However, this also comes with a warping/fish eye effect around the edges of the screen, meaning players who are not accustomed to it will have trouble with depth perception. Most importantly, the cost of having more stuff on your screen is that all of that stuff is
smaller. With a high FOV, every single target you pick will seem farther away, and you will find it considerably harder to accurately trace its movements. In many games that allow FOV up to 120
(for example, Tribes Ascend), lower FOVs between 60-100 are often preferred by expert combat-centric players who are willing to sacrifice awareness for an advantage in accuracy.
A few quick reasons why a large range of FOV options are a good thing:
- Low FOV causes headaches/nausea among many gamers
- A wide range of options to suit a wide range of play styles
- It's simply expected on a PC game; look at Borderlands' PC port for an example. Its lack of options were reamed by critics and gamers alike, and as a result, Borderlands 2 shipped on PC with a much better options menu, including high FOV support
In conclusion, I'd like to suggest the FOV slider be allowed to move up to a maximum of 120.
Edited by Immie, October 25 2012 - 12:14 AM.