The_Silencer, on October 25 2012 - 05:41 AM, said:
At first glance and from both balancing and game mode mechanics standpoints I would not consider this as fair-play. I may be wrong on this though..
Obstructing the opposing team's missiles may limit the amount of damage your base receives, but in doing so the sacrificial mech is removing themselves from the battlefield. Additionally, every time a player dies and respawns a small amount of damage is deducted from their team's base. Whether or not this makes up for the damage your team would've afflicted otherwise, I'm not sure.
My hunch is that this kind of behaviour leans just left of zero-sum.