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Self-Sacrifice in Missile Assault Mode.


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#1 KaszaWspraju

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Posted October 25 2012 - 03:30 AM

Idea.

How do you like the idea of ​​self-sacrifice in Missile Assault Mode:
- jump on the silo and rocket kills us but our base does not suffer damage. So far the rocket ignore our presence on silos.

This could give the victory in close matches.

Edited by KaszaWspraju, October 25 2012 - 03:32 AM.

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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#2 Roundlay

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Posted October 25 2012 - 03:31 AM

Already works!

#3 KaszaWspraju

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Posted October 25 2012 - 03:39 AM

Yep ,I just checked, but you must be exactly the line of fire.

Topic to close.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#4 The_Silencer

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Posted October 25 2012 - 05:41 AM

At first glance and from both balancing and game mode mechanics standpoints I would not consider this as fair-play. I may be wrong on this though..

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"The difference between theory and practice is smaller in theory than it is in practice"


#5 Roundlay

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Posted October 25 2012 - 07:19 AM

View PostThe_Silencer, on October 25 2012 - 05:41 AM, said:

At first glance and from both balancing and game mode mechanics standpoints I would not consider this as fair-play. I may be wrong on this though..

Obstructing the opposing team's missiles may limit the amount of damage your base receives, but in doing so the sacrificial mech is removing themselves from the battlefield. Additionally, every time a player dies and respawns a small amount of damage is deducted from their team's base. Whether or not this makes up for the damage your team would've afflicted otherwise, I'm not sure.

My hunch is that this kind of behaviour leans just left of zero-sum.

#6 KaszaWspraju

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Posted October 25 2012 - 07:25 AM

I been to look at it more as a play in the final seconds.

INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60

SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !


#7 FluxX

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Posted October 25 2012 - 07:27 AM

You'll never out mech the missiles and other team though_ They gain both the silos and don't have to wait to respawn, while your team holds of maybe 2 or 3 missiles tops_

#8 The_Silencer

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Posted October 25 2012 - 09:07 AM

Maybe it's time for an extra fence or force shield around those silos then.

Edit: At first glance, I find this tactical possibility as pretty unnatural for this game mode.

Edited by The_Silencer, October 25 2012 - 09:58 AM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#9 Kerbstomp

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Posted October 26 2012 - 11:20 AM

Actually, the missiles will now destroy your mech and then continue to the target.

#10 Juodvarnis

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Posted October 26 2012 - 11:23 AM

That's sad :(

Edited by Juodvarnis, October 26 2012 - 11:23 AM.

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*sigh*

#11 The_Silencer

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Posted October 26 2012 - 11:55 AM

On the contrary, that's coherently fair; IMHO.

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"The difference between theory and practice is smaller in theory than it is in practice"





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