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Sabotage


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#1 GenAce

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Posted June 05 2014 - 11:18 PM

1 Bomb - 3 Objectives for each team. Each Objective has its own function.

Bomb spawns in - someone picks it up. They get a speed reduction (whatever percentage the devs decide is fair). They will also have a marker on them saying they have the bomb.

They take the bomb to one of the objectives and if they are able to spend 10 second arming the bomb, it will go off in 10 more seconds (again up to devs desecration). This will give the other team 20 seconds to counter.

One of the objectives if destroyed could shut down the base turrets. Another could slow down spawn in. Another could reduce radar functionality... Etc.. Etc. I will say this... I want to avoid stat changes however.

After all three objectives are destroyed the base critically fails and the match is won with whoever has at least one remaining objective. Maybe give bonus points to having more then one objective left standing.... just an idea.

This mode would effectively create a team work based environment. It has roots in other popular games that new players should be able to understand quickly.

Possible Strats: Quick mechs could deliver it quicker but are by nature weaker.

Medium mechs have no weakness but no strength either.

Heavy mechs are more durable but are slower. I hope you all see my logic... Its 0217 my time so I'm a little tired.

Thoughts_ Opinions_ Please hold the trolling :D

Edited by GenAce, June 06 2014 - 05:10 AM.


#2 Spliff_Craven

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Posted June 05 2014 - 11:30 PM

I like new modes. I'd give it a go.

#3 Brycko

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Posted June 06 2014 - 04:49 AM

I like it. Perhaps give people one life_

#4 GenAce

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Posted June 06 2014 - 05:06 AM

Yeah - after I had posted that it dawned on me that I hadn't stated how to win. So I went and edited the original post.

#5 Z3roCool007

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Posted June 06 2014 - 06:59 AM

So... Search and destory basicly_
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#6 GenAce

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Posted June 06 2014 - 07:05 AM

Not so much searching as the objectives are displayed on the HUD. But deffiently destroy :D

#7 camtheking20

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Posted June 06 2014 - 02:30 PM

As long as stuff goes BOOM

Edited by camtheking20, June 06 2014 - 02:30 PM.


#8 Z3roCool007

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Posted June 07 2014 - 01:19 AM

View PostGenAce, on June 06 2014 - 07:05 AM, said:

Not so much searching as the objectives are displayed on the HUD. But deffiently destroy :D
ah okay. sounds good :D
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#9 Ikuinen_Lynx

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Posted June 08 2014 - 08:31 AM

sounds interesting. the location of the objectives would be important. it would have to be in the enemies base or side of the map.

Edited by Ikuinen_Lynx, June 08 2014 - 08:31 AM.

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#10 GenAce

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Posted June 08 2014 - 08:01 PM

yeah.. i leave that to more qualified individuals though.

#11 Battlesbreak

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Posted June 09 2014 - 07:28 AM

As long there is not only one life. I can play few times to try out.

Edited by Battlesbreak, June 09 2014 - 07:28 AM.


#12 GenAce

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Posted June 09 2014 - 12:16 PM

Yeah - I don't believe in the one life thing - this game is designed to be high action and endurance. Putting a one life rule would just kill the action.

#13 Dohka

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Posted July 30 2014 - 06:24 AM

I like the idea. I would say that the mech holding the bomb would be unable to use boost. That would slow them enough. And the plant time of 10 seconds is good but you would need the timer to be at least 50 seconds for the other team to kill the defenders and defuse. Defuse time of 10 seconds.
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