Wheeled Mech
#1
Posted June 10 2014 - 02:06 PM
Type-light or medium
guns-machine gun and rocket launcher.
strengths-very fast,quite so it would be good a stealth attacks.
And it would be awesome looking.
P.S. let me know what you think.
#2
Posted June 10 2014 - 02:12 PM
Meh.
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#3
Posted June 10 2014 - 02:22 PM
Then:
Some how this isn't translating from your idea to my idea of Hawken. Wheels, cool, but I feel that they befit a C-class, or the "D-class" that people talk about (these are supposed to be quadrupeds). And quiet_ Often its not the screeching and clanking of mechanized legs that gives a position away, it's often your targets radar, or the fact that you just walked up into their face (just did that a lot, in a Reap no less).
Or were you thinking of this:
An A-class that was part walker, part ATV, 'cause then everything feels better ('cept the mine trap conundrum)
Edited by IronClamp, June 10 2014 - 02:30 PM.
"Or maybe we'll just have to go through you"
#4
Posted June 10 2014 - 02:27 PM
Silverfire, on June 10 2014 - 02:12 PM, said:
Meh.
#5
Posted June 10 2014 - 02:41 PM
Double1, on June 10 2014 - 02:27 PM, said:
Silverfire, on June 10 2014 - 02:12 PM, said:
Meh.
If it has flying capabilities, why a wheeled mech at all_ It would need jets on all 4 (or how ever many) corners it has to get an even lift, otherwise, it would just flip over. "It would be cool" isn't a valid argument. What's so special about a wheeled mech_
I just don't see the justification for it, sorry.
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#6
Posted June 10 2014 - 02:51 PM
Silverfire, on June 10 2014 - 02:41 PM, said:
Double1, on June 10 2014 - 02:27 PM, said:
Silverfire, on June 10 2014 - 02:12 PM, said:
Meh.
If it has flying capabilities, why a wheeled mech at all_ It would need jets on all 4 (or how ever many) corners it has to get an even lift, otherwise, it would just flip over. "It would be cool" isn't a valid argument. What's so special about a wheeled mech_
I just don't see the justification for it, sorry.
Gaaaa... Too much real physics! This is a flipping game, the Incin can 'para-normally' absorb another axe's heat and turn 100% of it into mechanical energy. Here's a diagram of a flying axe:
It doesn't have to be totally inflexible, it can be an independent wheel vehicle and not have to have four thrusters to achieve sufficient lift.
"Or maybe we'll just have to go through you"
#7
Posted June 10 2014 - 02:58 PM
IronClamp, on June 10 2014 - 02:51 PM, said:
Silverfire, on June 10 2014 - 02:41 PM, said:
Double1, on June 10 2014 - 02:27 PM, said:
Silverfire, on June 10 2014 - 02:12 PM, said:
Meh.
If it has flying capabilities, why a wheeled mech at all_ It would need jets on all 4 (or how ever many) corners it has to get an even lift, otherwise, it would just flip over. "It would be cool" isn't a valid argument. What's so special about a wheeled mech_
I just don't see the justification for it, sorry.
Gaaaa... Too much real physics! This is a flipping game, the Incin can 'para-normally' absorb another axe's heat and turn 100% of it into mechanical energy. Here's a diagram of a flying axe:
It doesn't have to be totally inflexible, it can be an independent wheel vehicle and not have to have four thrusters to achieve sufficient lift.
Okay, apart from realism then (which is a poor argument in a mech game anyway), why should a wheeled mech be created_ What's so special about it (other than wheels)_
Justify your suggestion with details please.
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#8
Posted June 10 2014 - 03:09 PM
#9
Posted June 10 2014 - 03:12 PM
#10
Posted June 10 2014 - 03:22 PM
Double1, on June 10 2014 - 03:09 PM, said:
"It would be cool" isn't a valid argument, unfortunately. What differs a wheeled mech from a walking one (besides the obvious "one walks and the other rolls") in terms of gameplay/mechanics_
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#11
Posted June 10 2014 - 03:52 PM
Silverfire, on June 10 2014 - 02:41 PM, said:
in hawken you can aim at the ground (pointing your thrusters skyward) and still go up if you hold space, so the lift thing doesnt even matter
#12
Posted June 10 2014 - 04:02 PM
Silverfire, on June 10 2014 - 02:58 PM, said:
Justify your suggestion with details please.
Diversity, diversity, diversity.
"Or maybe we'll just have to go through you"
#14
Posted June 10 2014 - 05:22 PM
IronClamp, on June 10 2014 - 04:02 PM, said:
Silverfire, on June 10 2014 - 03:22 PM, said:
Just saying diversity doesn't help. I can shout "diversity" for reintroducing stunlock to certain weapons because it'll surely reintroduce "diversity", but that won't happen because stunlock has a direct impact on game play and game mechanics. You can, however, shout "diversity!" for cosmetics because they have no impact on game mechanics/play. Feel free to ask for more stuff that doesn't impact gameplay, like cosmetics, shout diversity for that because it will have no impact on the game as it plays. But asking for something that will directly affect gameplay and introduce possibly new game mechanics cannot be defended by a "It would be cool" or "diversity" argument.
I'm asking how would wheeled mechs differ from walking mechs in terms of game mechanics_ How would it play differently_ Besides walking vs. rolling, what makes wheeled mechs so special and different_
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#15
Posted June 10 2014 - 06:54 PM
Silverfire, on June 10 2014 - 05:22 PM, said:
IronClamp, on June 10 2014 - 04:02 PM, said:
Silverfire, on June 10 2014 - 03:22 PM, said:
Just saying diversity doesn't help. I can shout "diversity" for reintroducing stunlock to certain weapons because it'll surely reintroduce "diversity", but that won't happen because stunlock has a direct impact on game play and game mechanics. You can, however, shout "diversity!" for cosmetics because they have no impact on game mechanics/play. Feel free to ask for more stuff that doesn't impact gameplay, like cosmetics, shout diversity for that because it will have no impact on the game as it plays. But asking for something that will directly affect gameplay and introduce possibly new game mechanics cannot be defended by a "It would be cool" or "diversity" argument.
I'm asking how would wheeled mechs differ from walking mechs in terms of game mechanics_ How would it play differently_ Besides walking vs. rolling, what makes wheeled mechs so special and different_
#16
Posted June 10 2014 - 07:03 PM
Double1, on June 10 2014 - 06:54 PM, said:
what your saying is that they lessen if you ask for cosmetics and stuff like that_
I'm confused by your question. What is "they" and what do you mean by "lessen"_ I wrote that little paragraph as an example to why a "diversity" argument doesn't necessarily count when it comes to game play and game mechanics related suggestions.
I'm asking how would wheeled mechs differ from walking mechs in terms of game mechanics_ How would it play differently_ Besides walking vs. rolling, what makes wheeled mechs so special and different_
Edited by Silverfire, June 10 2014 - 07:10 PM.
Check out my new short film Prebirth: The Eternal War! Check out my e-peen!
Need to find a mech guide_ Well, look here!
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#17
Posted June 11 2014 - 05:16 AM
A large, mobile suit of tank-like armor. A pilot is inside of the Mech, or Mecha in some cases. Heavily armed, with weapons such as blaster, photon cannons, LRM's, SRM's, and Railguns.(+ all the weaps we have in game)
They are supposed to look humanoid,plus how would you dodge on wheels_
So no wheels on mechs plz.
Aesthetically and by its designs the Hawken won me for playing it more than a year,its gameplay and movement is what I mostly love,so many times I spent watching my opponents/teammates jut dodging/running/flying.Can you magine how fuzzy bunny up the movement will be if we had wheels_
Edited by Odinous, June 11 2014 - 05:23 AM.
#18
Posted June 11 2014 - 10:05 AM
#19
Posted June 11 2014 - 10:11 AM
Double1, on June 10 2014 - 02:06 PM, said:
Type-light or medium
guns-machine gun and rocket launcher.
strengths-very fast,quite so it would be good a stealth attacks.
And it would be awesome looking.
P.S. let me know what you think.
Because, a wheeled mech already exists in modern day. They are called tanks and there is already a game all about them called World of Tanks
#20
Posted June 11 2014 - 11:13 AM
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