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Fighting A Class mechs, especially Infil & Scout, in large numbers


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#21 Battlesbreak

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Posted July 03 2014 - 01:30 AM

Incinerator is one nightmare to A class heat him and he will be ready to melt some faces. Learn to lure your opponents to overextended as Bruiser then they comes to open ground smash them to death. Every time when I see Berserker with AC I just okay Bruiser time. Kill the Berserker "How do you like your flying now_ Punk"

Against Infiltrator just simply Predator thanks to his high damage and ability.

Against scouts G2 Raider will punch hard and fast. "JESUS CHRIST! GET THE HELL AWAY FROM ME MAN!"

#22 Meraple

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Posted July 03 2014 - 03:11 AM

Any burst mech works against any A class.


View PostBattlesbreak, on July 03 2014 - 01:30 AM, said:

Learn to lure your opponents to overextended as Bruiser then they comes to open ground smash them to death.

Bruiser is derp if you utilize cover.
It's even derp if you don't, lol.
Just too easy to dodge.

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#23 Kindos7

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Posted July 03 2014 - 05:08 AM

View PostMeraple, on July 03 2014 - 03:11 AM, said:

Just too easy to dodge.
Dodge this.
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#24 OmegaNull

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Posted July 03 2014 - 06:11 AM

I can dodge it.

Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

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I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,

my mouth begins to water. Your Demise will be quick and wretched.

Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.

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#25 SolarEklipze

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Posted July 03 2014 - 06:54 AM

This is actually a super duper simple thing to do.  When fighting an A class while you have a health advantage, don't fire all the time.  Wait until they dodge, and when they do, shoot a TOW where they end up after the dodge, because they will not be able to avovid your damage.  It just takes 2 great TOW shots to kill a scout.  Of course, if you really want them to fuzzy bunny their pants, bring Detonators.  When they dodge, fire the TOW and the detonators at the same time, and the scout will be able to avoid neither.  If both are good hits, the scout will have ~20 health left.

#26 stinkinglamb44

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Posted July 16 2014 - 01:18 PM

View Postnokari, on June 15 2014 - 12:33 PM, said:

Get a Brawler with mini-flak and detonator and/or shield and DON'T MISS. Hit them with the Det for a surprise and drop shields when you need to get away.

Ain't no brawler got miniflak you mean tha Vanguard Cupcake thing_
I'm winning.

#27 ScarletThirteen

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Posted July 22 2014 - 10:56 AM

A Brawler with the big Flak is even better than some cutesy Cupcake.
Leader of the non-existent Scarlet Squadron.
You can't treat a mech like a human being. A MECH NEEDS LOVE!
Raider-chan! Where have you been all my life!_  <3

#28 OmegaNull

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Posted July 22 2014 - 03:11 PM

Actually, once you get to a certain level, hellfires turn more into a annoyance than anything else. Most of the time in a DM when I see someone with a rocketeer, I love just sitting back and let them lock on and fire away. Good practice and it annoys the fuzzy bunny out of them.

Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

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I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,

my mouth begins to water. Your Demise will be quick and wretched.

Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.

Member of Violent Resolution


#29 Leonhardt

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Posted July 23 2014 - 07:30 AM

Some information is a bit outdated, but I happen to have a guide for this! :D

Keep in mind that I wrote it during Ascension, but the tactics still apply just ignore the number values for scout health and such.

https://community.pl...ts/#entry401425

Edited by Leonhardt, July 23 2014 - 07:32 AM.

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