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Mech hp


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#1 YuriKuro

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Posted July 03 2014 - 10:21 AM

The hp for all mechs have been dropped_ I don't really understand why. You've tweaked with the weapon damage, item damage, and repair ratio. For all my time playing this game, the game was fine with the hp at its normal spot. A-Type about 300-450 hp_ B-Type 450-600_ C-Type 600-800_! Wth is with the major hp drop. If you really want to make it challenging then tinker with the weapons more than the mech hp.

P.S. For anyone that complained about dying too fast before the switch/update, its a team and player based game. If you die its probably because you zoned too far from allies or someone is just better than you. Its not the weapons.

#2 Silverfire

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Posted July 03 2014 - 10:34 AM

When was the last time you played o-o

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#3 WarlordZ

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Posted July 03 2014 - 11:06 AM

Wow somebody has been away for a while.  HP has been this way for a while now man.  Actually, it's increased slightly since it was lowered.

I think the HP is pretty close to where it should be, except that the light mechs are a tad too squishy.  I also think the heavies don't dodge quite well enough.  Light mechs are easy for beating up noobs, but heavies crush the opposition in higher tiers where aiming speed catches up to light mech movement.  Neither is really balanced, and I think the classes are just too different.

#4 Gh0stMantis

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Posted July 03 2014 - 04:37 PM

Since the Slight health raise to C's in the last major patch, i think that health pools are near enough to perfect. A's could use a slight buff, but these things take time..

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#5 cornshuckerprime

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Posted July 03 2014 - 04:40 PM

A's need no buff
it's always been wankershim

#6 Z3roCool007

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Posted July 03 2014 - 10:56 PM

How much does that rock cost_
I want in.
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#7 Bazookagofer

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Posted July 07 2014 - 07:38 PM

View Postcornshuckerprime, on July 03 2014 - 04:40 PM, said:

A's need no buff
They might need a buff if the Brawler, Vanguard get a better ability. Something that is useful most of the time for example like berserkers ability etc.

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#8 BurnsHot

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Posted July 11 2014 - 11:07 AM

Let me see if I have my History right.

Open Beta: HP was good; TTK was good; Game play felt Good.

Then: Players complained that TTK was to short -> Devs increase HP for every Mech.  It was different at first and I didn't like it but I got used to it.  The Game play felt Good.

Now: Players complain that TTK was too Long -> Devs lower HP for every Mech.  It SUCKED at first.  I hated it, but now have gotten used to it.  The game now feels like it lost something.  

A class definitely needs a bump in HP maybe that will bring back the loving feeling_

Edited by BurnsHot, July 11 2014 - 11:09 AM.





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