Mech hp
#1
Posted July 03 2014 - 10:21 AM
P.S. For anyone that complained about dying too fast before the switch/update, its a team and player based game. If you die its probably because you zoned too far from allies or someone is just better than you. Its not the weapons.
#2
Posted July 03 2014 - 10:34 AM
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#3
Posted July 03 2014 - 11:06 AM
I think the HP is pretty close to where it should be, except that the light mechs are a tad too squishy. I also think the heavies don't dodge quite well enough. Light mechs are easy for beating up noobs, but heavies crush the opposition in higher tiers where aiming speed catches up to light mech movement. Neither is really balanced, and I think the classes are just too different.
#4
Posted July 03 2014 - 04:37 PM
'The opportunity to secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.'
- Sun Tzu -
#5
Posted July 03 2014 - 04:40 PM
#6
Posted July 03 2014 - 10:56 PM
I want in.
Now I know we can never be friends
-EliteShooter
#8
Posted July 11 2014 - 11:07 AM
Open Beta: HP was good; TTK was good; Game play felt Good.
Then: Players complained that TTK was to short -> Devs increase HP for every Mech. It was different at first and I didn't like it but I got used to it. The Game play felt Good.
Now: Players complain that TTK was too Long -> Devs lower HP for every Mech. It SUCKED at first. I hated it, but now have gotten used to it. The game now feels like it lost something.
A class definitely needs a bump in HP maybe that will bring back the loving feeling_
Edited by BurnsHot, July 11 2014 - 11:09 AM.
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