2) ^ same but different mechs (no snipers or Incinerators)
3) ^ same but ONLY Incinerators.
4) Guard duty (modify as necessary)
- 12-player DM, allowing teams to be the same between 2 matches.
- Team A has 5 snipers (SS or Reaper) and any 1 C-class
- Team B players must use a max of only one of these each: Scout, Berserker, Technician, CR-T, Assault, Assault G2, or Raider
- Team B's objective is to effectively use teamwork to kill the C-class as much as possible (try to avoid friendly fire!)
- Team A is allowed to stay in one place on the map or move freely.
- IF Team A decides to stay in one place, at 6 minutes into the match they must move to a new position on the opposite side of the map.
(E.g if they are in the SW corner, they must move to the NE corner. If they are on the West side, they most move to the East side.)
- Before the start of the next match switch roles so each group gets a chance at offense and defense.
The team that kills the C-class the most wins. Mix teams and repeat.
5) Retro CB Night
- Only Freds
- Primary weapon of your choice
- No Air Compressors
- No Air 180
- No reduced fall damage
- Only 1 Mk-3 item equipped
- Only turrets, detonator, or HE Charge for items
Edited by nokari, August 27 2014 - 11:11 AM.


























