CBE1 Start Delay
#101
Posted October 26 2012 - 01:18 PM
#102
Posted October 26 2012 - 01:23 PM
ViltaR, on October 26 2012 - 01:14 PM, said:
We don't care about European servers!!! Just give us good-old-boys our toys!
Kidding ofcorse, but I actually CAN understand why the latency right now shows 0. Even a ping is a network hit to a server. Disabling that right now from the server side (blocking the requests all together) and/or from the client side (never sending them to begin with, even better) can have possible benefits when trying to test software. It doesn't surprise me they are offline, depending on what they are working on specifically.
Although, it would be nice to have a longer then one weekend Beta test. I did this with SWTOR, and a weekend isn't long enough to really stress it out. A week would be better but I also know they are under the gun for a release date trying to meet their end of the world timeframe. Still, they could let a few servers run longer while they're working on others for the new tweaks. Just thinking out loud. It's not my place to judge or say though. But it would be nice.
#103
Posted October 26 2012 - 01:25 PM
#104
Posted October 26 2012 - 01:28 PM
no servers let me in,
sometime, it load, but it end-up crashing, and reconnecting with my account at the main screen...
and the server's latency is 0 as well
match making indeed don't work
well i'll just play tomorow, that's too bad, but part of a beta they will fix this eventually...
does connecting to a server in your location really affect the compatibility_
#105
Posted October 26 2012 - 01:39 PM
Ledeboiter, on October 26 2012 - 01:28 PM, said:
Compatibility_ Not even sure what you're asking to be honest. It can affect the playability and the user's perceived experience. Unfortunately, data only transfers so fast over wires even. So the longer it has to go, the slower it is to respond.
Lag, or latency refers to the simple and basic time (in milliseconds) that it takes for a packet request to go from your box to the server and back. Under 100 is generally considered very playable for almost any game, but the lower the better. This is affected by server location (at least until some other tech is developed to best this problem of physics). If that's what you were asking...
#106
Posted October 26 2012 - 01:57 PM
#107
Posted October 26 2012 - 02:16 PM
Batgirl, on October 26 2012 - 01:25 PM, said:
Are people actually able to get into the servers and play_ I still can't connect to anything manually through the server list or through matchmaking.
#108
Posted October 26 2012 - 02:25 PM
#110
Posted October 27 2012 - 04:51 AM
edit: could join a server... ^^ (team deathmatch)
Edited by FreeLanzeR, October 27 2012 - 06:33 AM.
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